Wintermute/Plugins
This page lists known plugins for most Wintermute games.
Original WME 1.x allows game scripts to automatically import code from DLL libraries named "wme_*.dll".
Standard plugins
Current plugins are originally developed by Jan Nedoma.
wme_report.dll
Standard reporting library, shipped with WME 1.x.
Not a plugin, does not export anything with GetSupportedClasses().
No need to reimplement this for ScummVM.
wme_sample_pixel.dll
Standard "sample_pixel" plugin, shipped with WME 1.x.
Source: https://github.com/retrowork/Wintermute-Engine/tree/master/src/plugin/wme_sample_pixel
GetSupportedClasses() exports one class: SamplePixel.
TODO: reimplement this for ScummVM.
wme_snow.dll
Standard "snow" plugin, shipped with WME 1.x.
Source: https://github.com/retrowork/Wintermute-Engine/tree/master/src/plugin/wme_snow
GetSupportedClasses() exports one class: Snow.
TODO: reimplement this for ScummVM.
wme_steam.dll
This is a plugin for Wintermute Engine which allows WME games to access Steamworks API. Currently it provides functions for manipulating achievements and game stats.
Source: https://bitbucket.org/MnemonicWME/wme_steam_plugin/wiki/Home
GetSupportedClasses() exports one class: SteamAPI.
TODO: reimplement this for ScummVM.
2D games
Alimardan's Mischief
Contains 3 "wme_*.dll" files, but does not actually use plugins:
- wme_report.dll - standard report library, not a plugin
- wme_sample_pixel.dll - standard plugin, exporting "SamplePixel" class that is never used.
- wme_snow.dll - standard plugin, exporting "Snow" class that is never used.
Alimardan Meets Merlin
Contains 2 "wme_*.dll" files, but does not actually use plugins:
- wme_sample_pixel.dll - standard plugin, exporting "SamplePixel" class that is never used.
- wme_snow.dll - standard plugin, exporting "Snow" class that is never used.
Beyond the Threshold
Shipped with wme_snow.dll, which is never used.
wme_displacement.dll
A plugin for WME 1.x by Wintermute Engine Forum user metamorphium.
Sources are lost in 2008, according to this thread: http://forum.dead-code.org/index.php?topic=1197.0
GetSupportedClasses() exports one class: Displacement.
Constructor parameters are not documented.
Required method: Animate().
Usage:
var e1 = Scene.GetNode("Ent2"); var e1s = e1.GetSpriteObject(); var e1f = e1s.GetFrame(0); var e1sf = e1f.GetSubframe(0); var e2 = Scene.GetNode("Ent1"); var e2s = e2.GetSpriteObject(); var e2f = e2s.GetFrame(0); var e2sf = e2f.GetSubframe(0); var displobject = new Displacement(e1sf, e2sf, 3, 4, 7); while(1) { displobject.Animate(); Sleep(80); }
TODO: reimplement this for ScummVM.
Corrosion: Cold Winter Waiting
wme_steam.dll
Standard plugin.
Usage:
while(!(SteamAchieve.StatsAvailable)) { Sleep(20); } if(Achievement0) { SteamAchieve.SetAchievement("corrosion_achievement_0"); } Sleep(1000); if(Achievement1) { SteamAchieve.SetAchievement("corrosion_achievement_1"); } Sleep(1000); if(Achievement2) { SteamAchieve.SetAchievement("corrosion_achievement_2"); } ... if(Achievement17) { SteamAchieve.SetAchievement("corrosion_achievement_17"); }
Dr. Doyle - Mystery Of The Cloche Hat
wme_steam.dll
Standard plugin. List of actually used symbols is unknown.
The Death of Erin Myers
wme_steam.dll
Standard plugin. List of actually used symbols is unknown.
Oknytt
wme_steam.dll
Standard plugin. List of actually used symbols is unknown.
Reversion: The Escape and Reversion: The Meeting
wme_3fstatistics.dll
TODO
wme_steam.dll
Standard plugin. List of actually used symbols is unknown.
2.5D games
Alpha Polaris
wme_steam.dll
Standard plugin. List of actually used symbols is unknown.
Pizza Morgana: Episode 1 - Monsters and Manipulations in the Magical Forest
Shipped with wme_report.dll, which is the standard report library, not a plugin.
wme_commandlinehelper.dll
Commandline helper plugin by Corbomite Games
GetSupportedClasses() exports one class: CommandLineHelper.
Required property: Parameters.
Usage:
global HelperObject = new CommandLineHelper(); global CommandLineParams = HelperObject.Parameters; global TestLength = 0; CommandLineParams = new String(CommandLineParams); ... var paramArray = CommandLineParams.Split(" "); DEBUG(("params" + CommandLineParams)); var arrayLength = paramArray.Length; DEBUG(("paramArray[1]: " + paramArray[(arrayLength - 1)])); switch(paramArray[(arrayLength - 1)]) { case "FULL": TestLength = 1; Game.RegWriteNumber("Registered", 1); ...
TODO: reimplement this for ResidualVM.
The Lost Crown - A Ghost-Hunting Adventure
wme_steam.dll
Standard plugin. List of actually used symbols is unknown.