Platforms
ScummVM has been ported to run on many platforms and operating systems. Developers that have extra information to go with their port have a link in the table below. This means not all ports have a specific information page. Information you can find on these pages include compatibility lists of engines that are available for different ports and devices, extra information on installation and usage, and any comments & personal kudos the porters would like to add. Many thanks go out to the effort of the porters!
There is Small Devices Backend in the works which is planned to be common for all devices with limited resources.
Current Officially Supported Platforms
Please review the Platforms/Overview page for information on what features and engines are supported by what platform.
Platform | Backend | Notes |
Windows | SDL | |
UNIX | SDL | (Linux, Solaris, IRIX, *BSD) |
Mac OS X | SDL | |
AmigaOS | SDL | |
BeOS | SDL | |
Dreamcast | Custom backend | |
Familiar | SDL | Only HP iPAQ h1910/h1915 and Asus MyPal 716 |
GP2X | Custom + SDL | |
iPhone | Custom backend | iPhone and iPod Touch |
Linux | X11/OSS audio | (includes iPAQs running Linux) |
MorphOS | Custom backend | |
Nintendo DS | Custom backend | |
PalmOS | Custom backend | |
PlayStation Portable | Custom + SDL | |
SymbianOS | SDL | (a mobile phone Operating System) |
Windows CE | Custom + SDL | PocketPCs, Smartphones and other handheld devices |
Older Unsupported Official Platforms
Platform | Backend | Notes |
GP32 | Custom backend | |
PlayStation 2 | Custom backend |
Unofficial Unsupported Platforms
Besides these, there have been many more unofficial ports in the past. Since they were not done by us, we can not say anything about their reliability, legality, or availability, nor can we provide support for them. Use them at your own risk!
Nintendo Gamecube
Microsoft XBox
Microsoft XBox 360
Playstation 3
RISC OS
Adding a new backend
- HOWTO-Backends: Your first steps to adding a new backend
If you have developed a port of ScummVM that is not mentioned here and wish to commit it into the main SVN repository, feel free to contact us!