SCUMM/TG16
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Revision as of 20:42, 9 October 2009 by Sanguinehearts (talk | contribs) (Updated status, due to work from Tobias)
Status
Currently it is possible to extract a number of resources from both the USA and JPN version of Loom TG16/PC Engine, The resources built by this tool are based on the structure of the EGA version of Loom. It is also possible to play up until the difficulty selection screen in ScummVM, however the game will play further because the scripts are partially supported, The graphics format is understood and documented.
Things To Do
Figure out Sound Format
- The game makes use of sound effects as well as CD audio
- The Turbografx processor provides six channels for producing sound.
Useful Tools
- Mednafen is a fairly well equipped emulator with PC Engine support it also has a fairly fully featured debugger built in.
- How to rip a compatible ISO from your original Loom TG16 disc. This guide will show you how to rip an iso that you will be able to extract with the extract_loom_tg16 tool.
- SVN Tools This enables you to extract your resources from the games code ISO, You will want to use 'extract_loom_tg16'.
- If you are not using Win32, the source code for the extract tool is here.
- Precompiled 'Loom TG16/PCEngine Resource dumper' for Win32 A precompiled Win32 version of ScummVM using the patch from Kirben below, This version of ScummVM only has the Scumm engine compiled in. and will dump Loom TG16/PCEngine graphics resources into the 'dumps' folder.
- ScummVM 'Loom TG16/PCEngine Resource dumper patch for ScummVM' A patch file from Kirben for ScummVM which will dump resources as the game is loaded. It will isolate and dump OI(object images) and BM(background images) these resources are the graphics resources.