SLUDGE
Revision as of 23:45, 10 April 2020 by Thunderforge (talk | contribs) (Removing release values so that Template:EngineDescription properly parses it)
SLUDGE | ||
---|---|---|
Engine developer | yinsimei | |
Companies that used it | Hungry Software | |
Games that use it | Dozens of games | |
Date added to ScummVM | 2017-07-13 | |
First release containing it | None |
The SLUDGE Engine was created in 2003 by Tim Furnish, and later maintained by Rikard Peterson and Tobias Hansen. It is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. The full engine and tools are open-source under the terms of the LGPL.
This engine was worked on by the GSoC student yinsimei as part of the GSoC 2017.