Gob/TODO
Jump to navigation
Jump to search
Status
Gobliiins 1 is completable. Gobliins 2 is in progress.
Long-term goals
- Convert it to C++ classes. This should be done on per-file basis.
- Alignment fixes
File-specific tasks
interp.cpp
- Since neither VGA nor CD versions of gob1 have protection screen we may skip it in EGA version too
text.cpp
- This file should be removed and is not currently required for compilation but we need to inspect which variables does it set and to which values and convert them to our Config Manager. We should support all video outputs and at least PC speaker and Adlib.
video.cpp
- Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr