Kyra/Opcodes
This page is a work-in-progress document listing VM opcodes of the Kyrandia games. Unless otherwise noted, these opcodes are based on Kyrandia 1. Cyx created the list of Cmd functions, clem and Lordhoto will try to fill in parameters and usage notes. If you have any additions, contact the ScummVM team on IRC.
It is assumed that the opcodes stay the same during all revisions of Kyrandia. A quick comparison between English 1.0 and English 1.3 seems to support this. Generally the list is created by analysis of 1.0 script.
Hint: To disable an opcode/command pair in the compiled scripts, overwrite it with 4C 00 (add sp,00).
Opcodes
There are more complete disassemblers around, will add their info ASAP.
44 = push
45 = ? compare [sp], [xx] ?
49 = ? copy [xx], [sp] ?
4C = add sp,xx ; what would be dec sp,xx? maybe 4B or 4E?
4E = execute command (see below)
Commands
A note on arguments: parameters are pushed onto the stack before executing the command:
44 FE push FE
44 00 push 00
44 00 push 00 // string ID - the first string in the TEXT segment will be displayed
4E 01 execute 01 // display string
4C 03 add sp, 03 // discard the 3 pushed values
The arguments are listed in reverse order in this document (LIFO - last in, first out):
01 Cmd_Character_Says 3 args (stringID, unk, unk)
There's still a little confusion about the numbering, so don't take anything below for granted.
00? Cmd_Magic_In_Mouse_Item 00
01 Cmd_Character_Says 3 args (stringID, unk, unk) - also see 34
02? Cmd_Pause_Ticks 02
03? Cmd_Draw_Scene_Anim_Shape 03
04? Cmd_Query_Game_Flag 04
05? Cmd_Set_Game_Flag 05
06? Cmd_Reset_Game_Flag 06
07? Cmd_Run_NPC_Script 07
08? Cmd_Set_Special_Exit_List 08
09? Cmd_Block_In_Walkable_Region 09
0A? Cmd_Block_Out_Walkable_Region 0A
0B Cmd_Walk_Player_To_Point 4 args (y, x, x, unk) - x may be be greater than 0xFF, y must not, so only 1 byte for that
0C? Cmd_Drop_Item_In_Scene 0C
0D Cmd_Draw_Anim_Shape_Into_Scene 4 args (remove item from screen?) (removes note from desk)
0E Cmd_Create_Mouse_Item 1 arg (itemID) - pick up item; ie mousecursor=item id
0F Cmd_Save_Page_To_Disk tries to write sth to disk, filename = stringID of last push
10? Cmd_Load_Page_From_Disk 10
11? Cmd_Scene_Anim_On 11
12? Cmd_Scene_Anim_Off 12
13? Cmd_Elapsed_Seconds 13
14? Cmd_Mouse_Is_Pointer 14
15? Cmd_Destroy_Mouse_Item 15
16? Cmd_Run_Scene_Anim_Until_Done 16
17? Cmd_Fade_Special_Palette 17
18? Cmd_Play_AdLib_Sound 18
19? Cmd_Play_AdLib_Score 19
1A? Cmd_Phase_In_Same_Scene 1A
1B? Cmd_Set_Scene_Phasing_Flag 1B
1C? Cmd_Reset_Scene_Phasing_Flag 1C
1D? Cmd_Query_Scene_Phasing_Flag 1D
1E? Cmd_Scene_To_Direction 1E
1F? Cmd_Set_Birthstone_Gem 1F
20? Cmd_Place_Item_In_Generic_Map_Scene 20
21? Cmd_Set_Brandon_Status_Bit 21
22? Cmd_Pause_Seconds 22
23? Cmd_Get_Characters_Location 23
24? Cmd_Run_NPC_Subscript 24
25? Cmd_Magic_Out_Mouse_Item 25 // I think this is really "24", clears mouse cursor, plays magic sound
26? Cmd_Internal_Anim_On 26
27? Cmd_Force_Brandon_To_Normal 27
28? Cmd_Poison_Death_Now 28
29? Cmd_Set_Scale_Mode 29
28 looks more like "Cmd_Set_Scale_Mode", when executing it Brandon becomes tiny
note: this looks more like 2A, check numbering
29 4 ; play WSA file? (or just load it? coords?)
2A? Cmd_Open_WSA_File 2A // I think this should be '29', so there's another problem here
2B? Cmd_Close_WSA_File 2B
2C? Cmd_Run_WSA_From_Beginning_To_End 2C
2D? Cmd_Display_WSA_Frame 2D
2E? Cmd_Enter_New_Scene 2E
2F? Cmd_Set_Special_Enter_X_And_Y 2F
30? Cmd_Run_WSA_Frames 30
31? Cmd_Pop_Brandon_Into_Scene 31
32? Cmd_Restore_All_Object_Backgrounds 32
33? Cmd_Set_Custom_Palette_Range 33
34 Cmd_Custom_Print_Talk_String 4 args (stringID, unk, unk, color) - see also 01, color=palette entry
35 Cmd_Restore_Custom_Print_Background 0 args ; restore text background?
36 Cmd_Hide_Mouse 0 args
37 Cmd_Show_Mouse 0 args
38? Cmd_Get_Character_X 38
39? Cmd_Get_Character_Y 39
3A Cmd_Change_Characters_Facing 3 args
3B? Cmd_Copy_WSA_Region 3B
3C Cmd_Text_Print 5 args (stringID, x, y, unk, unk)? prints text on brynn's note
3D? Cmd_Random 3D
3E? Cmd_Load_Sound_File 3E
3F? Cmd_Display_WSA_Frame_On_HidPage 3F
40? Cmd_Display_WSA_Sequential_Frames 40
41? Cmd_Draw_Character_Standing 41
42? Cmd_Internal_Anim_Off 42
43? Cmd_Change_Characters_X_And_Y 43
44? Cmd_Clear_Scene_Animator_Beacon 44
45? Cmd_Query_Scene_Animator_Beacon 45
46? Cmd_Refresh_Scene_Animator 46
47? Cmd_Place_Item_In_Off_Scene 47
48 Cmd_Wipe_Down_Mouse_Item // destroys picked up item, sets mouse cursor to normal
49? Cmd_Place_Character_In_Other_Scene 49
4A? Cmd_Get_Key 4A
4B? Cmd_Specific_Item_In_Inventory 4B
4C? Cmd_Pop_Mobile_NPC_Into_Scene 4C
4D? Cmd_Mobile_Character_In_Scene 4D
4E? Cmd_Hide_Mobile_Character 4E
4F? Cmd_Unhide_Mobile_Character 4F
50? Cmd_Set_Characters_Location 50
51? Cmd_Walk_Character_To_Point 51
52 Cmd_Special_Event_Display_Brynns_Note 0 args
53 Cmd_Special_Event_Remove_Brynns_Note 0 args
54? Cmd_Set_Logic_Page 54
55? Cmd_Fat_Print 55
Cmd_Preserve_All_Object_Backgrounds // 0x57
Cmd_Update_Scene_Animations // 0x58
Cmd_Scene_Animation_Active // 0x59
Cmd_Set_Characters_Movement_Delay // 0x5A
Cmd_Get_Characters_Facing // 0x5B
Cmd_Bkgd_Scroll_Scene_And_Masks_Right // 0x5C
Cmd_Find_Brightest_Fireberry // 0x5D
Cmd_Set_Fireberry_Glow_Palette // 0x5E
Cmd_Set_Death_Handler_Flag // 0x5F
60 Cmd_Drink_Potion_Animation 3 args
61 Cmd_Make_Amulet_Appear 0 args // used in altar.emc
Cmd_Draw_Item_Shape_Into_Scene // 0x62
Cmd_Set_Characters_Current_Frame // 0x63
64 Cmd_Wait_For_Confirmation_Mouse_Click // 0x64
Cmd_Page_Flip // 0x65
Cmd_Set_Scene_File // 0x66
Cmd_What_Item_In_Marble_Vase // 0x67
68 Cmd_Set_Item_In_Marble_Vase 1 arg; (itemID of item in vase in gemcut.emc)
Cmd_Add_Item_To_Inventory // 0x69
6A Cmd_Int_Print // prints last pushed value to top left corner? (debug only?)
6B Cmd_Shake_Screen // 0x6B
6C Cmd_Create_Amulet_Jewel 1 arg - 01=yellow, 02=red, 03=pink, 04=blue
Cmd_Set_Scene_Anim_Curr_XY // 0x6D
6E Cmd_Poison_Brandon_And_Remaps 0 args
6F Cmd_Fill_Flask_With_Water 2 args, used in fountn.emc
Cmd_Get_Characters_Movement_Delay // 0x70
Cmd_Get_Birthstone_Gem // 0x71
Cmd_Query_Brandon_Status_Bit // 0x72
73 Cmd_Play_Flute_Animation 0 args
74 Cmd_Play_Winter_Scroll_Sequence 1 arg
Cmd_Get_Idol_Gem // 0x75
Cmd_Set_Idol_Gem // 0x76
Cmd_Total_Items_In_Scene // 0x77
Cmd_Restore_Brandons_Movement_Delay // 0x78
79 Cmd_Set_Mouse_Pos // at least 2 args - (x,y) (how to move mouse all way to right though?)
Cmd_Get_Mouse_State // 0x7A
Cmd_Set_Entrance_Mouse_Cursor_Track // 0x7B
Cmd_Item_Appears_On_Ground // 0x7C
Cmd_Set_No_Draw_Shapes_Flag // 0x7D
Cmd_Fade_Entire_Palette // 0x7E
Cmd_Item_On_Ground_Here // 0x7F
Cmd_Query_Cauldron_State // 0x80
Cmd_Set_Cauldron_State // 0x81
Cmd_Query_Crystal_State // 0x82
Cmd_Set_Crystal_State // 0x83
Cmd_Set_Palette_Range // 0x84
85 Cmd_Shrink_Brandon_Down 1 arg
86 Cmd_Grow_Brandon_Up 0 args
Cmd_Set_Brandon_Scale_X_And_Y // 0x87
Cmd_Reset_Scale_Mode // 0x88
Cmd_Get_Scale_Depth_Table_Value // 0x89
Cmd_Set_Scale_Depth_Table_Value // 0x8A
8B Cmd_Message 2 args // 0x8B - set room name/status text (stringID, unk)
Cmd_Check_Click_On_NPC // 0x8C
Cmd_Get_Foyer_Item // 0x8D
Cmd_Set_Foyer_Item // 0x8E
Cmd_Dispel_Magic_Animation // 0x8F
Cmd_Set_No_Item_Drop_Region // 0x90
Cmd_Walk_Malcolm_On // 0x91
91 Cmd_Passive_Protection 0 args //92
Cmd_Set_Playing_Loop // 0x93
93 Cmd_Brandon_To_Stone_Sequence 0 args //94
94 Cmd_Brandon_Healing_Sequence 0 args //0x95 (used [only?] in _npc.emc)
Cmd_Protect_Command_Line // 0x96
Cmd_Pause_Music_Seconds // 0x97
Cmd_Reset_Mask_Region // 0x98
Cmd_Set_Palette_Change_Flag // 0x99
Cmd_Fill_Rect // 0x9A
Cmd_Dummy // 0x9B