Groovie/TODO
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TODO List | |
Name | Groovie Engine TODO |
Technical Contact(s) | Groovie Engine Team |
Subsystem | Engine |
Groovie TODO
Things that need doing for the Groovie engine. As always, talk to the team before starting one, in case someone's already doing it. Also check the game specific pages. [Groovie Bugs List]
The 7th Guest
- Cursors not pretty in non-paletted cursor platforms (it seems we should provide a fallback)
- Performance bad on low-end platforms (e.g. 650MHz WinCE, stuttering during "cd audio" (mp3) playback)
- Record AdLib music in Dosbox and ScummVM, check for differences
The 11th Hour
- The Mac version uses QuickTime MIDI instead of XMIDI (although all the XMIDI files are still present and work fine)
- The screen is not refreshed correctly if Samantha makes a move via the GameBook
- Sometimes, audio in videos gets out of sync
- Sometimes, the game crashes after videos end with missing resources in getVideoRefString() ->getRef()
- The blue circles around the cursor for GameBook notifications don't appear, but the sound does play.
Clandestiny
- Fix ROQ distortion in cutscenes
- Implement vs AI puzzle (Cursed Coins)
- Test other puzzles
Tender Loving Care
- Testing
Uncle Henry's Playhouse
- Cursed Coins (Clan) misses game logic
- Trade Winds (Clan) crashes with missing resources
- Statue Paths (Clan) crashes with missing resources
- The final puzzle is not accessible yet
Optional improvements
- Convert VDX and ROQ players into VideoDecoder subclasses
- Convert to use Archive subclasses and search manager
- Reuse the code of the script disassembler on the engine itself