Driller/Demos
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Revision as of 21:12, 2 December 2022 by Neuromancer (talk | contribs)
There are a number of Driller demos for different platforms all of them non-interactive. Demos will show replay a sequence of inputs directly in the game engine. Therefore, these results are no prerenderer images but all the graphics are generated on real-time.
- ZX Spectrum demo (October 1987) from Crash magazine (issue v.1 #45). This demo will show a long description of the game, and the tour around the Malachite area and show the drilling rig.
- ZX Spectrum demo (January? 1988) from Outlet magazine (issue #5). This demo will tour around the Amethyst area.
- Amiga demo (9th September 1988): Unknown origin. This demo will show a short description of the game and then tour around Amethyst, the store room and Obsidian. To run this demo, copy the following files:
- console.neo
- data
- demo.cmd
- driller
- lift.neo
- soundfx
- AtariST demo (1988) Unknown origin. This demo has exactly the same data as the Amiga one. To run this demo, copy the following files:
- console.neo
- data
- demo.cmd
- lift.neo
- soundfx
- x.prg
The ZX Spectrum demos are not supported yet, but the Amiga/AtariST demos can be executed.
Additional options
Using the option "disable demo mode", ScummVM allows to interactively visit the areas in the demos. The demos do not include the full game, but it is unknown how complete are in terms of data/scripts included.