Gob Scripts
- Degob is a Tool that decompiles for you the TOT Files
Usage of Degob
- Usage: ./degob <version> <file.tot> [-o <offset>] [--lib] [<file.ext>] [<commun.ext>]
- The disassembled script will be written to stdout.
- Supported versions:
- Gob1 - Gobliiins 1
- Gob2 - Gobliins 2
- Gob3 - Goblins 3
- Ween - Ween: The Prophecy
- Bargon - Bargon Attack
- Fascin - Fascination
- Lost - Lost in Time
- Woodruff - The Bizarre Adventures of Woodruff and the Schnibble
- Dynasty - The Last Dynasty
- Urban - Urban Runner
- Geisha - Geisha
- LittleRed - Once Upon A Time: Little Red Riding Hood
- Adibou2 - Adibou 2
- <file.tot> the .tot file to decompile
- -o <offset> script entry point in the .tot file, defaults to the value read in script header. _start is the Entry Point at offset 128
- --lib library mode: all offsets from .IDE named functions file are used as entry points
- <file.ext> external script resource file (<script name>.EXT)
- <commun.ext> external common script resource file (commun.EXT)
Functions
- o2_getFreeMem is for keeping up Memory (RAM) to dont produce any out of memory problems. on PCs that have low Memory
- o2_writeData is for Write Data in a specfic File
- o7_readData reads a specfic File
- o5_deleteFile is for deleting a specfic File
- o2_checkData checks for a specfic File if its exists
- o4_playVmdOrMusic is for playing a specfic VMD File that contains a Movie or Music
- o1_loadFont is for loading a specfic Font File
- o1_printTotText this is for showing up from a TOT File the containg Text
- o1_loadTot is for loading a TOT File for the Game
- o1_setFrameRate this is for setting a custom Framerate the Game uses
- oPlaytoons_openItk for opening a specfic ITK for the next Files
- o2_closeItk when the ITK finished opening and reading Files from it then closes
- o1_loadSpriteToPos to load a Sprite to a specfic Position
- o2_loadSound which Sound the Game needs to load
- o1_playSound is for playing a specfic Sound
- o2_stopSound is for stopping a Sound that is currently running
- o1_setMousePos is for set the Mouse Position
- o1_loadAnim for loading a Animation