Compiling ScummVM/BeOS/ZETA/Haiku
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Revision as of 07:58, 1 February 2008 by Begasus (talk | contribs) (→Compiling ScummVM with GCC under BeOS)
Compiling ScummVM with GCC under BeOS
As scummvm is relying on a BONE version you need the BONE network stack (ZETA and Haiku) version for BeOS to compile (needs libbind and libsocket).
Getting the source
- Open a Terminal and type:
svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk scummvm
Tools/libraries needed
Mandatory (these should also install dependencies)
- gcc-c++
- SDL
Optional
- flac (Free Lossless Audio Codec, needed if you want to play compressed games without quality loss)
- libmad (MPEG Audio Decoder, needed if you want to play MP3-compressed games)
- libOGG and libVorbis (OGG Vorbis decoder, needed if you want to play OGG-Vorbis-compressed games)
- libMPEG2 (.mpg video decoder, needed for the re-encoded cutscenes in Broken Sword 1/2)
Configuring ScummVM
Open Terminal and run configure with these options:
LDFLAGS=-L<path to where you have the libs/headers installed> ./configure --prefix=<path to where you want to install> --with-nasm-prefix=<path to nasm>
Compiling ScummVM
run make
Installing ScummVM
Run make install to install ScummVM (you can then run it using "scummvm" from any directory), if you are using a different directory scummvm will probably revert to the classic view due to not finding the gui theme in the subfolder but will nevertheless work ok.