Kyra/Items (Kyrandia 2)
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This is a list of items found in Kyrandia 2: Hand of Fate, hopefully someday to be included into the Kyra engine. These items are referenced with their item numbers in the savegames, possibly also in the scripts. "No item"/"empty" is denoted by 0xFF.
HEX DEC Name notes
00 0 Onion
01 1 Sulfur
02 2 Everglowing fireberry
03 3 Blueberry
04 4 Mushrrom
05 5 Furniture
06 6 Gnarlybark
07 7 Skeleton key
08 8 Plant food
09 9 Moldy cheese
0A 10 anchor
0B 11 gold anchor
0C 12 feather
0D 13 alchemist's magnet
0E 14 letter
0F 15 letter
10 16 letter
11 17 letter
12 18 flask
13 19 (reversed empty flask)
14 20 Quicksand
15 21 water
16 22 warm water
17 23 hot water
18 24 swamp water
19 25 reptile tears
1A 26 swampsnake potion
1B 27 milk
1C 28 bottled ghost
1D 29 cheese
1E 30 sandwich
1F 31 wool
20 32 Grain
21 33 Lettuce
22 34 Radish
23 35 Horeshoe (open side faces down)
24 36 Horeshoe (open side faces up)
25 37 Magnet
26 38 Shears
27 39 Ground radish
28 40 Ground grain
29 41 Water bowl
2A 42 (Gnarlybark) animation frame for item 0x06 ?
2B 43 (Gnarlybark) animation frame for item 0x06 ?
2C 44 (Gnarlybark) animation frame for item 0x06 ?
2D 45 (Fireberry) animation frame for item 0x02 ?
2E 46 (Fireberry) animation frame for item 0x02 ?
2F 47 (Fireberry) animation frame for item 0x02 ?
30 48 (gold anchor) animation frame for item 0x0B / 11 ?
31 49 (gold anchor) animation frame for item 0x0B / 11 ?
32 50 (gold anchor) animation frame for item 0x0B / 11 ?
33 51 Mustard
34 52 Vinegar
35 53 Gold tooth
36 54 Lead tooth
37 55 Lead slug
38 56 Gold piece
39 57 Salt water
3A 58 Skeptic potion
3B 59 Sweet and sour sauce
3C 60 Orange peel
3D 61 Wrapper
3E 62 Key
3F 63 Fishing rig
40 64 Voucher
41 65 Root beer
42 66 Mug
43 67 Mud
44 68 Mud footprint
45 69 Taffy
46 70 Taffy footprint
47 71 Stick
48 72 Parchment
49 73 Rootbeer (in bowl)
4A 74 Taffy (in bowl)
4B 75 Orange peel (in bowl)
4C 76 Vinegar (in bowl)
4D 77 Skeptic serum
4E 78 (bottled ghost) animation frame for item 0x1C / 28 ?
4F 79 (bottled ghost) animation frame for item 0x1C / 28 ?
50 80 (bottled ghost) animation frame for item 0x1C / 28 ?
(note: last usable item is 0xAF, 0xB0 leads to strange results)
-1 (empty inventory slot) not listed, for reference