Gob/TODO

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< Gob
Revision as of 21:53, 16 April 2005 by Sev (talk | contribs) (No known bugs now)
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Status

Game is completable. There are occasonal minor graphical glitches. No audio except Red Book from CD version.

Bugs

None known

Long-term goals

  • Convert it to C++ classes. This should be done on per-file basis.
  • Alignment fixes

File-specific tasks

gob.cpp

  • Write proper game detection. (MD5-based?)

interp.cpp

  • Since neither VGA nor CD versions have protection screen we may skip it in EGA version too

sound.cpp

  • Has yet to be written from sound.asm

text.cpp

  • This file should be removed and is not currently required for compilation but we need to inspect which variables does it set and to which values and convert them to our Config Manager. We should support all video outputs and at least PC speaker and Adlib.

util.cpp

  • Get rid of rand() and use RandomSource

video.cpp

  • Implement pDrawLine function from the VGA driver (lvga.gdr) Is it ever used?
  • Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr