Humongous Entertainment/Progress
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General Issues
- Add descumm support for the array changes in HE72+ games, and for the dup_n opcode in HE90+ games, to help solve bugs.
- Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
- Fix broken sync. of songs, if the game is paused during a song.
- Dog and probably other games may write non-ASCII characters and '=' into .ini fields values.
An example of such entry is highscore: "_HS=!$Q!B Ñ‘=m4". Hex representation of the value is "21 24 51 21 42 20 20 a3 3d 6d 34". Probably we substitute non-ascii characters as well as '=' by \xYY like it is done in C.
Sound system
Complete support for music/sound engine of the games
- Add extra sound flag (4), purpose unknown (Looping related?)
- Add extra sound flags (32, 64, 128) in HE100 games (Where are they used?).
U32 library calls
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game.
- The U32 code controls the players movements on field in soccer
Blue's Birthday Adventure
- Fix flood fill issue in the end minigame of the left adventure of the Yellow disc (screenshot).
Blue's Treasure Hunt
- Add support for switching between the two sets of resource files, and detecting when that switching should occur.
Pajama Sam's Lost & Found
Issues which effect HE98 version only
- The sprite image used to mark an item as collected is often incorrect. The sprite image is adjusted twice when the issue occurs, as the collected items are been detected multiple times for some reason [Bug #2880968]. A few examples are:
- Collecting the comic book on level 6 (Passcode K1E6W)
- Collecting the teddy bear on level 8 (Passcode J4V1Y)
- Collecting the comic book on level 6 (Passcode K1E6W)
- The animations for Level crossing in the Warehouse levels are corrupted [Bug #2880975].
- Example animation are on level 68 (Passcode 5DJW9) and level 74 (Passcode 3G4R9)
- Example animation are on level 68 (Passcode 5DJW9) and level 74 (Passcode 3G4R9)
- The amount of items collected at the end of a level is often incorrect, as the collected items are been detected multiple times for some reason.
Issues which effect all full versions
- The password for last level reached, isn't saved to the config file. The original version used the script of VAR40 (Script 65) to save information, but not sure when exactly the VAR40 script should be used.
Putt-Putt Saves the Zoo
Issues which effect demo and full version (HE72 version only)
- When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. Actor 1 (Kenya) is an AUX image and actor 2 (Waterfall drops) is only displayed around Kenya (Not overlapping). But the complete background of actor 2 is been reset, causing the glitches.
Fun Shop titles
- Add support for processWizImage modes 13, 14 & 15, used after selecting text button. Creates and displays the text written on cursor.
- Add support for processWizImage mode 17, used draw circle when first selecting shapes button.
- Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.
SPY Fox In Hold the Mustard
- Find way to extract the level details from 'map(i)' file, for the Macintosh version.
Russian versions
- The Russian company logo shown at the start of many games, is missing most of the white color sections. The missing sections use palette slot 255, palette slot 255 is skipped when setting the room's palette, due to a RGB of 255, 255, 255. Caused by a missing palette difference somewhere or maybe a color miscalculation in drawStripHE() ?
Freddi Fish 1
- Input is disabled in the updated version, after clicking on Fiddler Crab (When he is still trapped in cage), if animation shown, starts with a shaking of the cage. This problem occurs in the original version too.
Freddi Fish and Luther's Water Worries
- The updated version has a bad picture in the resources, which shows up as garbage, even in the original version. It crashes ScummVM (under Windows), and is caused by the cleanup of code in drawStripHE() in the past.
Pajama Sam 2
- Add support for the custom localization code used to handle speech, in this particular port.
Future
- Add sound compression support for music/speech files?
- Add support for resource queuing, to help playing from CD?
16bit Color Games
- Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game.
- Add support for copyMaskWizImage 0x9000000 flag, used for fade effects.
U32 library calls
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game series.
- The U32 code controls the players movements on field in basketball
- The U32 code controls various aspects of the game in moonbase
- The U32 code controls the players movements on field in soccer2004/soccermls
Backyard Baseball 2003
- Add support for fade effects, used when moving between menus.
- The background of main menu is blank, when the game is first started, due to skipping the introduction videos.
Backyard Football 2002
- Add support for fade effects, used when moving between menus.
- Incorrect cursor color is shown, when picking team members.
- Black lines are shown on the field, when playing a game.
Backyard Soccer 2004
- Add support for fade effects, used when moving between menus.
Freddi Fish 5
- Add support for fade effects, which are used by the title screen.
Moonbase Commander
- Add support for additional wizImage compression types (4, others) used.
Pajama Sam: Games to Play on Any Day
- A freeze occurs, after the introduction of the Jumping Beans mini game.