Known issues
- When starting the game from the ScummVM launcher dialog, the GUI cursor remains visible during the intro.
- Uninitialised variables in the sound code, as indicated by Valgrind. These both happen in the navigation scene outside of the starting building, and may be at least partly related to playTwoSounds():
==26398== Conditional jump or move depends on uninitialised value(s)
==26398== at 0x88DBBBB: Neverhood::SoundItem::update() (sound.cpp:235)
==26398== by 0x88DC2F7: Neverhood::SoundMan::update() (sound.cpp:352)
==26398== by 0x88D695F: Neverhood::NeverhoodEngine::mainLoop() (neverhood.cpp:175)
==26398== by 0x88D66AF: Neverhood::NeverhoodEngine::run() (neverhood.cpp:120)
==26398== by 0x805084A: runGame(PluginSubclass<MetaEngine> const*, OSystem&, Common::String const&) (main.cpp:226)
==26398== by 0x8051489: scummvm_main (main.cpp:452)
==26398== by 0x804F5DF: main (posix-main.cpp:45)
==26398== Conditional jump or move depends on uninitialised value(s)
==26398== at 0x88DBBC7: Neverhood::SoundItem::update() (sound.cpp:236)
==26398== by 0x88DC2F7: Neverhood::SoundMan::update() (sound.cpp:352)
==26398== by 0x88D695F: Neverhood::NeverhoodEngine::mainLoop() (neverhood.cpp:175)
==26398== by 0x88D66AF: Neverhood::NeverhoodEngine::run() (neverhood.cpp:120)
==26398== by 0x805084A: runGame(PluginSubclass<MetaEngine> const*, OSystem&, Common::String const&) (main.cpp:226)
==26398== by 0x8051489: scummvm_main (main.cpp:452)
==26398== by 0x804F5DF: main (posix-main.cpp:45)