WORK IN PROGRESS, HELP NEEDED
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If you want to contribute, send us a sample of text you'd write for the new manual, and we will consider adding you an account. You can work on the manual in the Wiki, but if you prefer, supplying us with HTML or TeX sources is fine, too (we will then translate them for the Wiki).
You can have a look at our TODO page for a list of tasks that need to be done.
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This page contains control mapping for various platforms.
Caanoo
Touchscreen:
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Buttons
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Action
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Notes
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Touchscreen
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Move Pointer and process 'Tap Mode' on touch.
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Help II
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Toggle Touchscreen 'Tap Mode'
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Adjusts the 'on tap' response, it cycles from 'Left Click' (Default), 'Right Click' and 'Hover'.
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Left Trigger + Y
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Toggle Touchscreen 'Tap Mode'
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Adjusts the 'on tap' response, it cycles from 'Left Click' (Default), 'Right Click' and 'Hover'.
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Left Trigger + Touchscreen 'Tap'
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Force the touchscreen 'Tap' to simulate a 'Right Click' regardless of the 'Tap Mode'.
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Ideal for quickly simulating a 'Right Click' in games without changing the configured 'Tap Mode'.
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Mouse Emulation:
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Buttons
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Action
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Notes
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Analogue Joystick
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Move Pointer
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B
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Left Click
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X
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Right Click
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Keyboard Emulation:
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Buttons
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Action
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Notes
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Help I
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Display in-game menu where supported
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Save, Load, Quit etc.
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Home
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Escape
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Hold (On Power Button)
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Exit ScummVM gracefully
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Please exit ScummVM doing this or via the menu, do not just turn off your Caanoo or you can loose save games
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Y
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Space Bar
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Right Trigger
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Return
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Button Combinations:
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Buttons
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Action
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Notes
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Left Trigger + Right Trigger
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Display the ScummVM Virtual Keyboard
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Ideal for entering 'Save Game' names or 'Copy Protection' information.
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Left Trigger + Help I
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Display the Global ScummVM Main Menu
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Return to launcher and setup system options
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Left Trigger + Home
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Exit ScummVM gracefully
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Please exit ScummVM doing this or via the menu, do not just turn off your Caanoo or you can loose save games
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Left Trigger + A
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Open "Predictive Text" entry dialog
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Used in AGI games as long as a suitable dictionary is available
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Dreamcast
Game Controller Mapping:
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Button
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Action
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Notes
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Joystick
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Move Pointer
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Directional pad
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Move Pointer (slowly)
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Also controls the on-screen keyboard
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A
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Left Click
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B
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Right Click
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Y
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Space
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Pause
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Start
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F5
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Load and save
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Left trigger
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Bring up/remove the on-screen keyboard
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X
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5
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For boxing in Indy 3
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D-Pad + X
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1, 2, 3, 4, 6, 7, 8, 9
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Likewise
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GP2X
Touchscreen: (on F200)
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Buttons
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Action
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Notes
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Touchscreen
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Move Pointer and process 'Tap Mode' on touch.
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Left Trigger + Y
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Toggle Touchscreen 'Tap Mode'
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Adjusts the 'on tap' response, it cycles from 'Left Click' (Default), 'Right Click' and 'Hover'.
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Left Trigger + Touchscreen 'Tap'
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Force the touchscreen 'Tap' to simulate a 'Right Click' regardless of the 'Tap Mode'.
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Ideal for quickly simulating a 'Right Click' in games without changing the configured 'Tap Mode'.
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Mouse Emulation:
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Buttons
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Action
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Notes
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dPad/Joystick
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Move Pointer
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Joystick Click
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Left Click
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B
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Left Click
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X
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Right Click
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Keyboard Emulation:
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Buttons
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Action
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Notes
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Start (Home on F200)
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Display in-game menu if supported
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Save, Load, Quit etc.
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Select
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Escape
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Y
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Space Bar
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Right Trigger
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Return
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Volume -/+
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Set Volume
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Button Combinations:
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Buttons
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Action
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Notes
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Left Trigger + Volume
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Set Subtitle Speed
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In SCUMM games
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Left Trigger + Right Trigger
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Display the ScummVM Virtual Keyboard
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Ideal for entering 'Save Game' names or 'Copy Protection' information.
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Left Trigger + Start (or Home on the F200)
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Display the Global ScummVM Main Menu
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Return to launcher and setup system options
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Left Trigger + Select
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Exit ScummVM gracefully
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Please exit ScummVM doing this or via the menu, do not just turn off your Caanoo or you can loose save games
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Left Trigger + A
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Open "Predictive Text" entry dialog
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Used in AGI games as long as a suitable dictionary is available
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Left Trigger + B
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Toggle 'Zoom'
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Cycles the zoom modes - Ideal for high resolution games like Broken Sword/COMI
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Joystick Click + X
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Open "Save" dialog
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Used in Future_Wars
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GP2XWiz
Touchscreen:
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Buttons
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Action
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Notes
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Touchscreen
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Move Pointer and process 'Tap Mode' on touch.
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|
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Left Trigger + Y
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Toggle Touchscreen 'Tap Mode'
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Adjusts the 'on tap' response, it cycles from 'Left Click' (Default), 'Right Click' and 'Hover'.
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Left Trigger + Touchscreen 'Tap'
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Force the touchscreen 'Tap' to simulate a 'Right Click' regardless of the 'Tap Mode'.
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Ideal for quickly simulating a 'Right Click' in games without changing the configured 'Tap Mode'.
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Mouse Emulation:
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Buttons
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Action
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Notes
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dPad Joystick
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Move Pointer
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B
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Left Click
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X
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Right Click
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Keyboard Emulation:
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Buttons
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Action
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Notes
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Menu
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Display in-game menu if supported
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Save, Load, Quit etc.
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Select
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Escape
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Y
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Space Bar
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Right Trigger
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Return
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Volume -/+
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Set Volume
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Button Combinations:
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Buttons
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Action
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Notes
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Left Trigger + Right Trigger
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Display the ScummVM Virtual Keyboard
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Ideal for entering 'Save Game' names or 'Copy Protection' information.
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Left Trigger + Menu
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Display the Global ScummVM Main Menu
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Return to launcher and setup system options
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Left Trigger + Select
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Exit ScummVM gracefully
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Please exit ScummVM doing this or via the menu, do not just turn off your Caanoo or you can loose save games
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Left Trigger + A
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Open "Predictive Text" entry dialog
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Used in AGI games as long as a suitable dictionary is available
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iPhone / iPod Touch
Game Controller Mapping:
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Action
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Touch screen control
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Left click |
Single tap
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Right click |
Hold one finger on screen where you want to click, single tap another
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Arrow keys |
Only with ScummVM 2.1.0 or above, use a three fingers swipe in the direction of the arrow key you want. You can also use the arrow buttons in the bar above the keyboard (on iPhone you may need to scroll the bar to see those).
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ESC |
Hold one finger on screen, double tap another. Since ScummVM 2.1.0 you can also use the Esc key in the bar above the keyboard.
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Tab |
Since ScummVM 2.1.0 use the Tab button in the bar above the keyboard.
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Return |
Since ScummVM 2.1.0 use the Return button in the bar above the keyboard.
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Global Main Menu |
Swipe two fingers down from top to bottom. Note: In all versions before 1.5.0, this only send "F5" and thus in some games different menus were brought up. Since ScummVM 2.1.0 you can also use the left-most button in the bar above the keyboard.
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Enable/disable keyboard |
Rotate phone to Portrait orientation, rather than landscape to enable the keyboard. Since ScummVM 2.1.0 you can also use the pinch gesture to enable or disable the keyboard (pinch in to enable the keyboard and pinch out to disable it). If no external keyboard is connected, this shows and hides the On Screen keyboard. When an external keyboard is connected, instead of showing/hiding the On Screen keyboard this enables/disables inputs from the external keyboard.
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F 0-9 keys |
Press the keyboard button directly under the appropriate number. Since ScummVM 2.1.0 use the bar above the keyboard instead.
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Pause |
Keyboard spacebar
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Toggle Click+Drag mode |
Swipe two fingers up from bottom to top. In this mode, a mouse click is sent immediately when you touch the screen, drags to wherever you slide your finger, and releases where you lift your finger. If you press down a second finger in this mode, you effectively release the left mouse button, and press down the right one (which is then released when you lift your finger again). Useful for Monkey Island 3: The Curse of Monkey Island and Full Throttle.
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Toggle Touchpad mode |
Swipe two fingers from left to right. In this mode, the cursor doesn't stay underneath your finger, but is rather moved around from its current position depending on the direction of your finger movement, just like a touchpad on a laptop. From version 0.12.0-pre3 and upwards only.
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Suspend |
Press the tactile "home" button.
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Quit |
Press and hold the tactile "home" button for 5-6 seconds.
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LinuxMoto
Game Controller Mapping - pkg (A1200, E6, A1600) (motoezx):
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Buttons
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Action
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Call key
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Menu
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Hangup key
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Skip Scene
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Camera key
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Virtual Keyboard
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joy(fire) or volume '-'
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Left Click
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volume '+'
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Right Click
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mod+camera key (mod - key beetwin vol'+' & vol'-')
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Quit
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Game Controller Mapping - mgx, mpkg, pep (E8, EM30, U9, ZN5, Z6, V8, VE66, EM35) (motomagx):
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Buttons
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Action
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Left softkey
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Menu
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Hangup key
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Skip Scene
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Right softkey
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Virtual Keyboard
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joy(fire) or volume '-'
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Left Click
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volume '+'
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Right Click
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Clr key
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Quit
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Maemo
N810 Mapping:
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Button
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Action
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Menu |
Global Main menu
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Fullscreen |
Toggle Fullscreen
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Zoom+ |
Right Click
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Zoom- |
Switch (left) clicking mode
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CTRL + Zoom- |
Virtual Keyboard
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Home |
Remap Keys
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N800 Mapping:
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Button
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Action
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Menu |
Global Main menu
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Fullscreen |
Virtual Keyboard
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Zoom+ |
Right Click
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Zoom- |
Switch (left) clicking mode
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Home |
Remap Keys
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N900 Mapping:
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Button
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Action
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CTRL + SHIFT + m |
Global Main menu
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Zoom+ |
Right Click
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Zoom- |
Switch (left) clicking mode
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CTRL + Zoom- |
Virtual Keyboard
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Nintendo 64
Game Controller Mapping:
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Button
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Action
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Left Trigger |
ESC
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Right Trigger |
Virtual Keyboard
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Analog |
Mouse Movement
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D-Pad |
Slow Mouse Movement
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Start |
F5 / Main menu in some games
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Z |
Mouse Left Button
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B |
Mouse Right Button
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A |
. / Skip dialogues in some games
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C buttons |
Numeric keypad keys
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In addition to the gamepad you can use the Nintendo 64 mouse like a normal PC mouse.
Nintendo DS
Game Controller Mapping - right-handed mode (default):
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Button
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Action
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Pad Left |
Left mouse button mode
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Pad Right |
Right mouse button mode
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Pad Right |
Hover mouse mode
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Pad Down |
Skip dialogue line (for some LucasArts games), Show inventory (for Beneath a Steel Sky), Show active objects (for Simon the Sorcerer)
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Start |
Pause/game menu (works in some games)
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Select |
DS Options
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B |
Skip cutscenes
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A |
Swap main screen and zoomed screen
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Y |
Show/Hide debug console
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X |
Show/Hide on-screen keyboard
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L + D-pad or L + Pen |
Scroll touch screen view
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L + B |
Zoom in
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L + A |
Zoom out
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Game Controller Mapping - left-handed mode:
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Button
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Action
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Y |
Left mouse button mode
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A |
Right mouse button mode
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X |
Hover mouse mode
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B |
Skip dialogue line (for some LucasArts games), Show inventory (for Beneath a Steel Sky), Show active objects (for Simon the Sorcerer)
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Start |
Pause/game menu (works in some games)
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Select |
DS Options
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D-pad down |
Skip cutscenes
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D-pad up |
Swap main screen and zoomed screen
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D-pad left |
Show/Hide debug console
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D-pad right |
Show/Hide on-screen keyboard
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LR+ D-pad or R + Pen |
Scroll touch screen view
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R + D-pad down |
Zoom in
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R + D-pad right |
Zoom out
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You can switch between the right-handed and left-handed mode using the DS Options (Select button).
An icon on the top screen will show you which mouse mode you're in.
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Left mouse button mode
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Right mouse button mode
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Mouse hover mode
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In hover mode, there are some additional controls. While holding the pen on the screen, tapping D-pad left or D-pad right (or A/Y in left handed mode) will click the left or right mouse button.
There is an alternative method of control which doesn't require you to change modes with the D-pad. Press 'Select' to bring up the DS options, and choose 'Tap for left click, double tap for right click'. In this mode, you can quickly tap the screen to left click the mouse, and tap twice to right click the mouse.
Some games also have specific controls that are listed in the table below.
Game Controller Mapping - Game-specific controls:
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Button
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Action
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Sam and Max Hit the Road
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D-pad right |
Cycle through cursor modes
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Indiana Jones games' Fighting mode (activated in DS Option)
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D-pad left |
Move left
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D-pad right |
Move right
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D-pad up |
Guard up
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D-pad down |
Guard down
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Y |
Guard middle
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X |
Punch high
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A |
Punch middle
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B |
Punch low
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Left shoulder |
Fight towards the left
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Right shoulder |
Fight towards the right
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Beneath a Steel Sky
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D-pad down |
Show inventory
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Simon the Sorcerer 1/2
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D-pad down |
Show active objects
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AGI games
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Start |
Show the menu bar
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Bargon Attack
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Start |
Hit F1 when you need to start the game (use the on-screen keyboard for other function keys)
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Nintendo Switch
Game Controller Mapping:
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Button
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Action
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Left stick |
Mouse
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R + Left stick |
Slow Mouse
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B |
Left mouse button
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A |
Right mouse button
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DPad |
Keypad "Cursor" Keys (useful for character motion in Sierra games)
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R + DPad |
Diagonal Keypad "Cursor" Keys
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L Trigger |
Game menu (F5)
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R Trigger |
Shift (used to enable Mass Add in menu)
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Y |
Period '.' (used to skip dialog lines)
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R + Y |
Space ' '
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X |
Escape (used to skip cutscenes)
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R + X |
Return
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Plus |
ScummVM's global in-game menu
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Minus |
Toggle virtual keyboard
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R + Minus |
AGI predictive input dialog
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Touch Controls (Touchpad Mouse Mode Off, Default):
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Touch
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Action
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short single finger tap |
Move pointer to finger position and left mouse button click
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short second finger tap while holding one finger |
Move pointer to first finger position and right mouse button click
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single finger drag |
Move pointer directly with finger
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dual finger drag (long second finger tap while holding one finger) |
Move pointer while left mouse button is held down (drag'n'drop). The pointer directly follows the first finger. The drag is ended when the last finger is removed.
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triple finger drag (long second and third finger tap while holding one finger) |
Move pointer while right mouse button is held down (drag'n'drop). The pointer directly follows the first finger. The drag is ended when the last finger is removed.
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Touch Controls (Touchpad Mouse Mode On):
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Touch
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Action
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short single finger tap |
Left mouse button click
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short second finger tap while holding one finger |
Right mouse button click
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single finger drag |
Move pointer indirectly with finger, pointer speed can be adjusted in control settings
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dual finger drag (long second finger tap while holding one finger) |
Move pointer while left mouse button is held down (drag'n'drop). The pointer motion is affected by the first finger. The drag is ended when the last finger is removed.
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triple finger drag (long second and third finger tap while holding one finger) |
Move pointer while right mouse button is held down (drag'n'drop). The pointer motion is affected by the first finger. The drag is ended when the last finger is removed.
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Notes:
- Physical USB mice and keyboards work on the Switch and are supported by ScummVM. All keyboards work. Not all mice work. A mouse compatibility list is available here
- For multi-touch gestures, the fingers have to be far enough apart from each other, so that the Switch will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.
- The touch control scheme can be switched in the main menu via "options->controls->touchpad mouse mode"
- When touchpad mouse mode is off (default), the touch controls are direct. The pointer always jumps to the finger.
- When touchpad mouse mode is on, the touch controls are indirect. The finger can be far away from the pointer and still move it, like on a laptop touchpad. The pointer speed setting in "options->controls" affects how far the pointer moves in response to a finger movement.
- The two finger drag is useful for Full Throttle to bring up the action menu, and in the menu to use the scroll bar in the game list. It works in the following way: holding down two fingers for a while initiates a drag'n'drop where the left mouse button is being held down. The first finger affects mouse motion during the drag, the second finger can be removed without affecting the drag. When the last finger is removed, the left mouse button is released and the drag is over. Note the second finger can be anywhere, it doesn't have to be close to the first finger, and it doesn't have to be put down simultaneously with the first finger, either.
- Typical usage of dual finger drag and drop in Full Throttle: Hold down one finger over an object. Then hold down a second finger somewhere on the screen for a little bit to initiate a dual finger drag. This brings up the action menu. Now let go of the second finger. The dual-finger drag continues since one finger is still down. Select an action with the first finger, and let go of the first finger to end the drag.
- There is also a three finger drag that causes the right-mouse button to be held down, instead of the left one. It might be useful for some games.
OpenPandora
Touchscreen:
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Buttons
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Action
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Notes
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Touchscreen
|
Move Pointer and process 'Tap Mode' on touch.
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|
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Y
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Toggle Touchscreen 'Tap Mode'.
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Adjusts the 'on tap' response, it cycles 'Left Click' (Default), 'Right Click', 'Hover' and 'Hover - DPad Click'. 'Hover - DPad Click' is just what is suggests. You can use a press on the DPad to create a left click wherever the stylus is pressing on the screen and hover at all other times.
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Left Trigger + Touchscreen 'Tap'.
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Force the touchscreen 'Tap' to simulate a 'Right Click' regardless of the 'Tap Mode'.
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Ideal for quickly simulating a 'Right Click' in games without changing the configured 'Tap Mode'.
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A + Touchscreen 'Tap'.
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Left Click.
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Ideal for Left Handed users of the touchscreen when combined with the hover 'Tap Mode'.
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B + Touchscreen 'Tap'.
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Right Click.
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Ideal for Left Handed users of the touchscreen when combined with the hover 'Tap Mode'.
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Mouse Emulation: (Default Nub Settings)
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Buttons
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Action
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Notes
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Left Nub
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Move Pointer.
|
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Right Nub moved Left
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Left Click.
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Right Nub moved Right
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Right Click.
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Keyboard/Buttons:
Wherever possible the keyboard layout has been kept the same as the desktop versions of ScummVM.
Only OpenPandora specific button layouts are shown below. Normal keys should behave as you expect.
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Buttons
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Action
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Notes
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dPad
|
Cursor Keys.
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Ideal for AGI games.
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X
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Display the Global ScummVM Main Menu in supported engines.
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Return to launcher, setup system options and save/load.
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Button Combinations:
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Buttons
|
Action
|
Notes
|
Start/Ctrl + Q
|
Exit ScummVM gracefully
|
Please exit ScummVM doing this or via the menu, do not just turn off your OpenPandora you can loose save games.
|
PlayStation 2
TODO
PlayStation 3
Touchscreen:
|
Buttons/Control
|
Action
|
Notes
|
Left stick
|
Move Pointer
|
|
|
Cross
|
Left Mouse Button
|
|
|
Circle
|
Right Mouse Button
|
|
Triangle
|
Game Menu (F5)
|
|
Square
|
Escape
|
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Start
|
ScummVM's Global Main Menu (Crtl+F5)
|
|
Select
|
Toggle Vitual Keyboard
|
|
L1
|
AGI Predictive Input Dialog
|
|
PSP
Game Controller Mapping:
|
Button
|
Action
|
Right trigger |
Modifier key (see below for uses)
|
Left trigger |
ESC (Usually skips cutscenes. Depends on game)
|
Analog |
Mouse movement
|
Right trigger + Analog |
Fine mouse movement
|
D-Pad |
Arrow keys (useful mostly in SCI and AGI games)
|
D-Pad + Right Trigger |
Diagonal arrow keys (it's hard to input diagonals on some PSPs)
|
Triangle |
Enter (useful for some dialogs)
|
Cross |
Left Mouse Button (usually the main button)
|
Circle |
Right Mouse Button (secondary button in some games)
|
Square |
'.' (skip dialogue in some games e.g. Scumm)
|
Right trigger + Square |
Spacebar (useful in Gobli*ns and SCI games)
|
Right trigger + Start |
F5 (Main Menu in some games)
|
Select |
Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen (with D-Pad).
|
Right trigger + Select |
Show Image Viewer (see below)
|
Start |
Global Menu. Allows you to 'Return To Launcher' to play another game
|
Virtual Keyboard Mode:
|
Start |
Enter key. Also exits virtual keyboard mode
|
Select |
Exit the virtual keyboard mode
|
Right trigger |
Input letters: lowercase/uppercase (press to toggle)
|
Left trigger |
Input numbers/symbols (press to toggle)
|
D-Pad |
Select square of characters (up, down, left or right)
|
Buttons/Triggers |
Choose a specific character in the square. The four center characters are chosen by the button in the corresponding position. The 2 top characters are chosen by the triggers.
|
Analog |
Moves in a direction (left/right/up/down) (Useful to keep moving while typing in AGI games among other things)
|
Image Viewer:
|
Left/Right |
previous/next image (e.g. go from psp_image1.png to psp_image2.png)
|
Up/down |
zoom in/out
|
Analog |
move around the image
|
Triggers, Start |
exit image viewer
|
1st Person Game Mode (Can be ignored by most users):
|
Right Trigger + Left Trigger + Square |
Enable 1st Person Mode
|
Square |
Is the modifier key instead of Right Trigger.
|
Left/Right Trigger |
Strafe left/right
|
D-Pad Left/Right |
Turn left/right
|
Square + D-Pad |
F1/F2/F3/F4
|
Square + Select |
Image Viewer
|
Square + Start |
Esc (shows game menu)
|
Vita
Game Controller Mapping:
|
Button
|
Action
|
Left stick |
Mouse
|
R + Left stick |
Slow Mouse
|
Cross |
Left mouse button
|
Circle |
Right mouse button
|
DPad |
Keypad "Cursor" Keys (useful for character motion in Sierra games)
|
R + DPad |
Diagonal Keypad "Cursor" Keys
|
L Trigger |
Game menu (F5)
|
R Trigger |
Shift (used to enable Mass Add in menu)
|
Square |
Period '.' (used to skip dialog lines)
|
R + Square |
Space ' '
|
Triangle |
Escape (used to skip cutscenes)
|
R + Triangle |
Return
|
Start |
ScummVM's global in-game menu
|
Select |
Toggle virtual keyboard
|
R + Select |
AGI predictive input dialog
|
Front Panel Touch Controls, always enabled (from version 2.1.0):
|
Touch
|
Action
|
short single finger tap |
Move pointer to finger position and left mouse button click
|
short second finger tap while holding one finger |
Move pointer to first finger position and right mouse button click
|
single finger drag |
Move pointer directly with finger
|
dual finger drag (long second finger tap while holding one finger) |
Move pointer while left mouse button is held down (drag'n'drop). The pointer directly follows the first finger. The drag is ended when the last finger is removed.
|
triple finger drag (long second and third finger tap while holding one finger) |
Move pointer while right mouse button is held down (drag'n'drop). The pointer directly follows the first finger. The drag is ended when the last finger is removed.
|
Back Panel Touch Controls, enabled via Touchpad Mouse Mode option (from version 2.1.0):
|
Touch
|
Action
|
short single finger tap |
Left mouse button click
|
short second finger tap while holding one finger |
Right mouse button click
|
single finger drag |
Move pointer indirectly with finger, pointer speed can be adjusted in control settings
|
dual finger drag (long second finger tap while holding one finger) |
Move pointer while left mouse button is held down (drag'n'drop). The pointer motion is affected by the first finger. The drag is ended when the last finger is removed.
|
triple finger drag (long second and third finger tap while holding one finger) |
Move pointer while right mouse button is held down (drag'n'drop). The pointer motion is affected by the first finger. The drag is ended when the last finger is removed.
|
Notes:
- For multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.
- Real bluetooth mice and keyboards work on the Vita and are supported by ScummVM. This was tested working with Jelly Bean BT keyboard and mouse combo ASIN:B06Y56BBYP and with the standalone Jelly Comb Bluetooth Wireless Mouse ASIN:B075HBDWCF. Not all bluetooth keyboards or mice pair successfully with the Vita. Use settings->devices on the Vita home screen to try and pair your devices.
- Touch control mode can be changed via the option "touchpad mouse mode" in options->controls.
- The front touch always uses a direct mode, where the mousepointer jumps to the finger position (like on a mobile phone screen).
- When "touchpad mouse mode" is off, the rear touch is disabled.
- When "touchpad mouse mode" is on, the rear touch is enabled in addition to front touch. The rear touch uses an indirect mode, where the finger can be far away from the pointer and still move it, (like on a laptop touchpad). The pointer speed setting in options->controls affects how far the pointer moves in response to a finger movement on the rear panel.
- The advanced option "frontpanel_touchpad_mode=false" in scummvm.ini can be changed with a texteditor to "frontpanel_touchpad_mode=true" . This forces the front panel into an indirect mode similar to the rear panel. If this option is set, the pointer does not jump to the finger anymore.
- The two finger drag is useful for Full Throttle to bring up the action menu, and in the menu to use the scroll bar in the game list. It works in the following way: holding down two fingers for a while initiates a drag'n'drop where the left mouse button is being held down. The first finger affects mouse motion during the drag, the second finger can be removed without affecting the drag. When the last finger is removed, the left mouse button is released and the drag is over. Note the second finger can be anywhere, it doesn't have to be close to the first finger, and it doesn't have to be put down simultaneously with the first finger, either.
- Typical usage of dual finger drag and drop in Full Throttle: Hold down one finger over an object. Then hold down a second finger somewhere on the screen for a little bit to initiate a dual finger drag. This brings up the action menu. Now let go of the second finger. The dual-finger drag continues since one finger is still down. Select an action with the first finger, and let go of the first finger to end the drag.
- There is also a three finger drag that causes the right-mouse button to be held down, instead of the left one. It might be useful for some games.
Symbian
TODO
Wii / GameCube
Wiimote:
|
Button
|
Action
|
IR |
Mouse movement
|
A |
Left mouse button
|
B |
Right mouse button
|
Minus |
Escape
|
Plus |
"." (Skip current line of text)
|
2 |
Enter
|
1 |
Port specific options dialog
|
Home |
F5 (ScummVM menu)
|
DPad up |
Shift (Mass-add for the launcher, combined with home: GMM)
|
DPad down |
Virtual keyboard
|
DPad right |
Predictive dialog (only in AGI games)
|
Gamecube pad:
|
Button
|
Action
|
Analog stick |
Mouse movement
|
A |
Left mouse button
|
B |
Right mouse button
|
X |
Escape
|
Y |
"." (Skip current line of text)
|
Z |
Enter
|
R |
Port specific options dialog
|
Start |
F5 (ScummVM menu)
|
DPad up |
Shift (Mass-add for the launcher, combined with start: GMM)
|
DPad down |
Virtual keyboard
|
DPad right |
Predictive dialog (only in AGI games)
|
Windows CE
See Windows CE controls
TODO: move the content to this page