Quest for Glory
Quest for Glory: So You Want to Be a Hero | ||
---|---|---|
First release | 1989 | |
Also known as | Hero's Quest, QfG, Quest for Glory I クエスト フォー グローリィ | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | (unknown) | |
Platforms | MS-DOS, Mac, Amiga Atari ST, NEC PC-9801 | |
Resolution | 320x200, 256 and 16 colors | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 | |
Available for Purchase |
Yes |
Quest for Glory: So You Want to Be a Hero was the first game in the Quest for Glory series. In this adventure/RPG hybrid game, a wanna-be hero travels to the land of Spielburg to save it's people and prove himself worthy of the title of hero. The player can choose out of three classes for the hero: fighter, magic user, and thief. Many of the puzzles that could be solved and quests that would be encountered in the game were dependent on the chosen class of the hero.
Miscellaneous
The original title of the game was Hero's Quest, but Sierra never trademarked the name. The electronic adaptation of the HeroQuest board game forced Sierra to rename the game to Quest for Glory.
NEC PC-9801 Version
The game was released in Japan for the NEC PC-9801 computer. This version came out in 2 flavors: 8-color and 16-color. Both used the same SCI vector-picture format (that uses 256 colors internally). The game came with 2 graphic drivers: 9801V8M.DRV and 9801V16.DRV. The first rendered the graphics in 640x400 8 color mode and the second in 640x400 16 color mode. The 8-color flavor of the game was using a palette that looked better when dithered to 8 colors, and vice versa.
Here are the various combinations of the game when played in an emulator:
8-color graphics | 16-color graphics | |
---|---|---|
8-color game | ||
16-color game |
Installation
For more information on how ScummVM uses game data files, see the user documentation.
Required data files - SCI
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files
- Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g.
copy /b RESOURCE.p0* RESOURCE.000
on Windows, orcat RESOURCE.p0* > RESOURCE.000
on *nix). - Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g.
copy /b RESOURCE.a0* RESOURCE.AUD
on Windows, orcat RESOURCE.a0* > RESOURCE.AUD
on *nix).
Required data files - AGI
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files
- Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g.
copy /b RESOURCE.p0* RESOURCE.000
on Windows, orcat RESOURCE.p0* > RESOURCE.000
on *nix). - Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g.
copy /b RESOURCE.a0* RESOURCE.AUD
on Windows, orcat RESOURCE.a0* > RESOURCE.AUD
on *nix).