Zork I: The Great Underground Empire
Zork I: The Great Underground Empire | ||
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No Screenshot Available | ||
First release | 1980 | |
Also known as | Zork: The Great Underground Empire - Part I | |
Developed by | Infocom | |
Published by | Activision, Personal Software | |
Distributed by | Activision, Personal Software | |
Platforms | Amiga, Amstrad CPC, Amstrad PCW Apple II, Atari 8-bit, Atari ST, Commodore 16, Plus/4, Commodore 64, Commodore 128, DOS, Macintosh, PC-8000, PC-98, PC Booter, PlayStation, Tatung Einstein, TRS-80, TRS-80 CoCo, Saturn | |
Resolution | (unknown) | |
Engine | ZCode, Hugo | |
Support | Since ScummVM 2.2.0 | |
Available for Purchase |
Yes |
Zork I: The Great Underground Empire is a text adventure by Infocom, and is the first game in the Zork series.
Zork I is the first third of the original Zork mainframe game.
Original mainframe game
Zork was developed on MIT's ITS operating system for the PDP-6 and PDP-10 mainframe computers. The game was developed between 1977 and 1978 and was shared on the ARPANET, the precursor of the interne).
It was created by MIT university students Dave Lebling, Bruce Daniels, Marc Blank, and Tim Anderson.
Versions
At Infocom, Mark Blank and Joel Berez developed ZIL, the Zork Implementation Language, in order to easily port Zork to multiple platforms. Zork was split into three text adventure games so that it could be released commercially on the personal computer hardware of the time.
In 1996, Zork I was released for the Saturn and PlayStation with music, graphics, and sound effects. These versions were only released in Japan.
In 1999, Zork I was converted to Hugo by John Menichelli and was updated to Hugo 2.5 by Kent Tessman.