Gold Rush

From ScummVM :: Wiki
Jump to navigation Jump to search
Gold Rush!
goldrush_dos_en_1_3.jpg
First release 1988
Also known as Gold Rush
Developed by MacNeill Computer Company
Published by Sierra, The Software Farm
Sunlight Games
Distributed by Sierra
Platforms MS-DOS, Tandy 1000
Apple II
Apple IIGS, Amiga
Atari ST, PCjr
Resolution 320x200, 16 colors
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
Yes

Gold Rush! was an adventure game set in 1848, just before the California gold rush. The game follows Brooklyn newspaperman Jerrod Wilson, who must go to Sacramento to meet his long-lost brother. Jerrod must find a way to get from Brooklyn to Sacremento in the midst of a horde of people going from coast to coast in search of gold and inflated prices.

Game Variants

The MS-DOS, Apple II, Apple IIGS, Atari ST, Tandy 1000, and PCjr versions are similar in terms of graphics. The Amiga version used an extended palette.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

All platforms

  • *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
  • OBJECT
  • *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
  • WORDS.TOK

and if available

  • PAL.*

Apple IIGS

These files are needed to enable music playback

  • *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
  • SIERRASTANDARD

Controls

Predictive input dialog

The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.

For more information, see the AGI/Predictive Dialog wiki page.

External links