Tinsel

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Revision as of 21:23, 18 July 2007 by Clone2727 (talk | contribs) (I had an idea. If I just tell the update thing to use the current day/month/year, we never have to update it again until the source is released to us :P)
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Tinsel
Engine developer
Companies that used it Psygnosis
Games that use it Discworld 1, Discworld 2
Date added to ScummVM Error: Invalid time.
First release containing it None

We are currently investigating reimplementing the 'Tinsel' engine, as used by Discworld 1 and 2.

Ender is organizing this.

Status

The rights situation has been resolved, and Terry Pratchett and his agent Colin Smythe have approved the source release and future freeware re-issuing of the game.

We are currently awaiting receipt of the engine source code.

Update

Around October 2005 we learned that the source code has been successfully located and started waiting for it to be sorted and sent to us.

As of this update, 27th November 2024, we are still awaiting delivery of the source code. Additional attempts to locate a second copy of the code have not been successful, and we are now waiting on final word on whether the code we have located will ever be released. If not, a more serious attempt at reverse engineering will be made, although the time this process takes cannot be estimated.

Music Enhancement

The ScummVM Music Enhancement Project has worked on Discworld's music. Permission has been given to release this soundtrack. There are three samples available so far.

Summary

In short, we have all the approval needed to move forward with supporting the game and making Discworld freeware. However Discworld is NOT freeware at the moment. It may be in the future, assuming all goes according to plan.

Whether the gamedata release will have a DFSG/OSI compatible license remains to be determined.

External Links