The 7th Guest

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Revision as of 23:17, 14 December 2008 by Spookypeanut (talk | contribs) (Add instructions on what to do with audio tracks)
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The 7th Guest
No Screenshot Available
First release 1993
Also known as T7G
Developed by Trilobyte
Published by Virgin
Distributed by (unknown)
Platforms DOS, Macintosh, CD-i
Resolution (unknown)
Engine Groovie
Support Not officially supported.
A WIP engine is available
in our SVN repository
Available for
Purchase
No

The 7th Guest was the first game to be released by Trilobyte, and the first to use the Groovie engine. The introduction tells the story of Stauf, a toy-maker who builds a mansion, and then the user takes control of a character (referred to as Ego), who has no idea who he is or how he got there, as he solves the puzzles in Stauf's mansion to discover the truth about what happened there.

Releases

  • We've been mainly working with the DOS version, so that's the best supported one.
  • The CD-i release seems to be done using a Philips' custom engine (it doesn't use the Groovie engine for sure), so we won't be able to support it in ScummVM.

Audio Tracks

Most versions of The 7th Guest have audio tracks on the CDs, and the first audio track on each CD is played at some point in the game. Following the normal ScummVM rules for copying games with audio tracks would give two audio tracks named "track1.xxx" (where "xxx" is "mp3", "ogg", or "flac"). To get around this problem, the first track from the first CD should be ripped as "track1.xxx", and the track from the second CD as "track2.xxx" (the second track on the first CD, if present, is blank and unused).

External links