Mixed-Up Mother Goose
Mixed-Up Mother Goose | ||
---|---|---|
First release | 1987 | |
Also known as | Mother Goose MUMG おかしなマザーグース | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | Sierra | |
Platforms | MS-DOS, Tandy 1000 Mac, Apple II Apple IIGS, Amiga Atari ST, PCjr FM-TOWNS Windows (“Deluxe”) | |
Resolution | AGI: 320x200, 16 colors SCI (“Enhanced”): 320x200, 2/4/16/256 colors SCI (“Deluxe”): 640x480, 256 colors | |
Engine | AGI, SCI | |
Support | AGI: Since ScummVM 0.10.0. SCI (“Enhanced”): Since ScummVM 1.2.0 SCI (“Deluxe”): Since ScummVM 2.0.0 | |
Available for Purchase |
No |
Mixed-Up Mother Goose is the first in a series of two adventure games aimed at children. The player is transported to the dream-like world of Mother Goose, where all of the nursery rhymes have been mixed up. In order to restore the nursery rhymes, characters and items must be brought back to the appropriate places in which they belong.
Versions
There are four versions of this game:
Year | Name | Short Name | Engine | Graphics Mode |
---|---|---|---|---|
1987 | Mixed-Up Mother Goose | mothergoose
|
AGI | |
1990 | Mixed-Up Mother Goose | mothergoose
|
SCI | EGA |
1991 | Mixed-Up Mother Goose | mothergoose256
|
SCI | VGA |
1995 | Mixed-Up Mother Goose Deluxe | mothergoosehires
|
SCI | SVGA |
Installation
Required data files - SCI
For more information on how ScummVM uses game data files, see the user documentation.
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files
- Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g.
copy /b RESOURCE.p0* RESOURCE.000
on Windows, orcat RESOURCE.p0* > RESOURCE.000
on *nix). - Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g.
copy /b RESOURCE.a0* RESOURCE.AUD
on Windows, orcat RESOURCE.a0* > RESOURCE.AUD
on *nix).
Required data files - AGI
All platforms
- *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
- OBJECT
- DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
- WORDS.TOK
and if available
- PAL.*
Apple IIGS
These files are needed to enable music playback
- *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
- SIERRASTANDARD
Controls
Predictive input dialog
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.
For more information, see the AGI/Predictive Dialog wiki page.