MADE/TODO
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Status
- Return to Zork is completable
- Leather Goddesses of Phobos 2 is completable with glitches
- The Manhole is playable
Bugs, glitches and ToDos
Script bugs
- Implement several missing opcodes (check script.cpp below)
- Implement several missing script functions (check scriptfuncs.cpp below)
General
- Barth's blaster cannot be moved to the left of the screen
Graphics
- Some screen effects are missing
- The palette changes incorrectly in some screen effects (e.g. when the screen fades down)
- Use "dirty rectangles" (e.g. in updateSprites())
Sound
- Music is disabled in LGoP2 and Manhole (it's not loaded correctly)
- Finish up MIDI music playing (only Soundblaster music is played for now)
Video
- Letters in the intro text of RtZ are not erased properly
- The white house in the intro of RtZ has some strange artifacts when the camera moves around it
- Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action
- Some of the "screwing" animations in LGoP2 are shown very quickly
- Sound in videos can sometimes be a little choppy (has this been fixed already?)
- Do the sounds in RtZ have weird frequencies? (11127 or 22254)
File-specific tasks
database.cpp
- Read/verify database header
- Verify save game header
pmvplayer.cpp
- Read/evaluate PMV file header
resource.cpp
- Implement resource destructors
screen.cpp
- Implement drawMenuText in drawSpriteChannels
- Implement clipRect in placeSprite(), placeAnim() and placeText()
- Finish up Screen::show()
- Finish up printText()
script.cpp
- Implement the following commands (if needed):
- cmd_svar
- cmd_sset
- cmd_split
- cmd_snlit
- cmd_yorn
- cmd_class
- cmd_vectorp
- cmd_restart
- cmd_catch, cmd_cdone, cmd_throw, cmd_functionp (are these debug-related?)
- cmd_varx
- cmd_setx
scriptfuncs.cpp
- Implement/finish up the following script functions:
- sfPollEvent
- sfPlayMusic (for LGoP2/Manhole)
- sfGetMusicBeat
- sfAddSprite (for RtZ)
- sfPlayCd, sfStopCd, sfGetCdStatus, sfGetCdTime, sfPlayCdSegment
- sfGetSoundEnergy (used to animate the mouths of characters when they're talking)
- sfGetSynthType
- Are the following script functions needed at all?
- sfSetTextPos
- sfPlayNote
- sfStopNote
- sfPlayTele
- sfStopTele
- sfHomeText
- sfLoadResText
- sfClearMono
- sfClearText
- sfAnimText
- sfSetMusicVolume
- sfRestartEvents
- sfSetChannelLocation
- sfSetChannelContent
- sfDrawAnimPic
- sfReadText
- sfShakeScreen
- sfPlaceMenu
- sfIsSlowSystem