Codename: ICEMAN
Codename: ICEMAN | ||
---|---|---|
First release | 1989 | |
Also known as | Code-Name: Iceman | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | (unknown) | |
Platforms | MS-DOS, Mac, Amiga, Atari ST | |
Resolution | 320x200, 16 colors | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 | |
Available for Purchase |
Yes |
Codename: ICEMAN is an adventure game set in the (at the time of release) futuristic setting of the 21st century. During a global oil shortage, Tunisia is discovered to contain a large oil surplus. The United States and Soviet Russian governments try to acquire as much oil as they can. In the middle of this, Soviet-backed terrorists kidnap a US ambassador in hopes of provoking an international incident. Naval Officer Johnny Westland is sent by the Pentagon to meet an agent in Tunisia and work together to free the ambassador.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files
- Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g.
copy /b RESOURCE.p0* RESOURCE.000
on Windows, orcat RESOURCE.p0* > RESOURCE.000
on *nix). - Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g.
copy /b RESOURCE.a0* RESOURCE.AUD
on Windows, orcat RESOURCE.a0* > RESOURCE.AUD
on *nix).