Gobliins 2
Gobliins 2 | ||
---|---|---|
First release | 1992 | |
Also known as | Gobliins 2: The Prince Buffoon | |
Developed by | Coktel Vision | |
Published by | Sierra | |
Distributed by | (unknown) | |
Platforms | Amiga, Atari ST, DOS, Windows 3.1 | |
Resolution | 320x200, 256 colors (DOS, VGA) | |
Engine | Gob | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
Yes |
Gobliins 2 is the second game in the goblins adventure puzzle series. In this game, there are two goblins rather than the previous game's three (hence the name having two i's instead of three). This time both goblins can pick up and use items. The first goblin, Fingus, is intelligent but shy. The second goblin, Winkle, is dimwitted but brave. As in the first game, you must utilize the character traits of the goblins to solve puzzles. This time, however, it is possible to give commands to both goblins at the same time. It is also possible to travel back and forth between rooms.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
Amiga Demo, Amiga
- *.DUM
- *.ins
- *.STK
Atari ST, Demo, DOS CD
- *.STK
- GOB2.LIC or GOBNEW.LIC (for CD version)
DOS EGA, DOS VGA
- *.STK
- GOB2.LIC or GOBNEW.LIC (for CD version)
Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliins 2 to the harddisk.
Macintosh, Windows
- *.STK
- *.MID
Audio tracks
The CD versions of the Gobliiins series contain one big audio track which you need to rip and copy into the game directory if you want to have in-game music without the CD in the drive all the time. The speech is also in that track and its volume is therefore changed with the music volume control.
For more information, see the user documentation.