User talk:Criezy
Notes on the Manual's structure
That is my intention exactly - to separate 'what is' from 'how to', the two main questions a manual is supposed to provide answers to (I believe). So here's how I imagine the Manual's structure to be:
1. Introduction
2. Quick Start (this may look like a platform-independent tutorial of the whole process, up to launching a game - probably, using a freeware game as an example, so that a user might try it out himself. I agree with the suggested subsections (1.Installing ScummVM; 2. Installing a game...), those would be linked to the corresponding detailed sections of the Manual)
3. ScummVM Interface
3.1 Main Window 3.2 Options 3.3 Game settings 3.4 In-game menu (with a list of games that keep to their own menus)
4. Using ScummVM
4.1 Getting and installing ScummVM (on all platforms) 4.2 Setting up ScummVM (describing the settings and command-line parameters) 4.3 Installing games for use with ScummVM (covering multi-CD games, additional files like kyra.dat, and extracting/converting audio tracks) 4.4 Adding and Running a game in ScummVM (and creating batch files) 4.5 Setting up a game in ScummVM (adjusting per-game settings, describing why 3x scaler makes 640x480 games run in a smaller window than oldies...) 4.6 Removing a game from ScummVM 4.7 Uninstalling ScummVM - ? Why would they even think about that?!
5. Getting help
5.1 FAQ - ? Would threads like these: 'Why isn't my Torin's Passage detected by ScummVM?' - 'It is probably not supported by now. See compatibility page here (link).' qualify as 'frequently asked'? Or 'There is no sound'? 'My game crashes'? 5.2 Contacts
6. Appendix
Svipur 18:56, 15 July 2009 (UTC)