Mohawk/TODO
< Mohawk
Main Mohawk TODO
Video
- Backwards playback/seeking
- Myst ME needs this for the retracting weight in the clock tower (*sigh*)
- The Cyan logo repeats some frames at the end. I call it "Cyan logo syndrome." This is caused by the lack of handling of multiple edit lists. FFmpeg doesn't handle this yet either.
- Some Cinepak frames have corruption.
- The Myst linking book video on D'ni has a corrupted Cinepak frame (data-wise). Right now, we just skip that frame (and throw a warning). It looks like QuickTime does this too.
- The CD (but not the DVD) version of Riven has at least two videos with a corrupt frame: the wood chipper (when power is directed elsewhere) and using the trap book before talking with Gehn (when not on Tay).
- Unify the 8bpp to 16/32bpp code snippets. This is mostly done already. I have a patch to add it to graphics/conversion.h, but still waiting on that one.
Myst TODO
The game is playable and should be completable to all four endings, though many issues still need to be fixed.
Main TODO
(In Order of Priority):
- Missing Stack Specific Opcodes.
- Myst ME support is missing these codecs: QDesign Music 2 (partially working) and Sorenson Video 1.
- Myst 10th Edition requires the Myst ME codecs plus Sorenson Video 3.
- JPEG Optimization for Myst ME.
Stack TODO/Known Bugs
Myst Island
- Cabin Boiler Movie Playback Logic - Card 4097, 4098
- Myst ME lacks the weight going back up - Card 4113
- See above
- Myst Library Bookcase Door Lintel fails to update until card change - Card 4334, 4348
Mechanical
- Missing Var Getter
- Crate Status - 3
- Code Lock - 4 (getter and toggle), 15
- Fortress Position - 5, 6
- Glowing Gems - 20, 21 && 22
- Red Page - 102
- Blue Page - 103
- Missing opcodes
- Singing Bird - Opcodes 101, 103
- Fortress Rotation Holo-Simulator - Opcodes 115, 117, 118 and 120
- Fortress Staircase Movie Playback Subsection
- Snake Jack-in-the-box not working
- Secret Panels not correct
- Cage Electrification far too quick, no audio...
Stoneship
- Missing opcodes
Demo
- Missing opcodes
Preview (Demo)
- Missing opcodes
Riven TODO
Status
The game first became completable with r52735. As of r55299, the game is completable with no prior knowledge.
Main TODO
(In Order of Priority):
- Finish External Commands (Many are done, most are self-explanatory)
- Finish ambient sound handling: Only fading is left
- Transitions
- Possibly make looping MP2 sound faster; there's a slight click between iterations.
- Cleanup hotspot debugging mode. The water effect and videos write over it.
Stack TODO/Known Bugs
bspit (Book Assembly Island)
- The Ytram trap only partially works currently.
- xbsettrap, xbcheckcatch, and xbfreeytram need to be implemented.
gspit (Survey Island - internally Garden)
- The underwater viewer is partially implemented.
- xgwharksnd, xglview_prisonoff, and xglview_prisonon need to be implemented.
jspit (Jungle Island)
- Missing randomized sunner videos.
- xjlagoon700_alert and xjlagoon800_alert need to be implemented.
- Has hardcoded background videos.
pspit (Prison Island)
- Missing randomized Catherine videos.
- Has hardcoded background videos.
rspit (Rebel Age)
- Missing randomized rebel videos.
- xrwindowsetup needs to be implemented.
- Has hardcoded background videos.
tspit (Temple Island)
- Marbles not drawn on grid when standing one step back from the marble puzzle
- xt7600_setupmarbles needs to be completed.
Living Books TODO
- Add fading between pages/palettes, do preloading and use the relevant cursors.
- Fix the highlighting start time for 2.0-style text.
- Fix the weird animation tempo stuff in Maggie.
- Implement the hardcoded mini-games in Green Eggs and Ham.
- Implement the rest of the scripting used in the later LB games, including variable saving/loading.
- Handle the proxies and compiled scripts used in The Rugrats Adventure Game. fuzzie has preliminary code for this.
CSTime TODO
- Implement the intro/transition videos (HQ/time tunnel).
- Draw the text on Carmen's notes.
- Fix feature priorities.
- Implement music, environmental sounds, the rest of the animation code.
- Implement the Chronopedia.
- Render the torch mask for case 1.
- Support the other sound sync cues.
- Implement cases 3-20.
- A host of other things, no doubt.
Other Games TODO
- They (mostly) all use QuickTime video.
- The re-release of Zoombinis uses Bink Video!
- Some Kid Pix games use Smacker (in tSMK resources)
- Some educational games (e.g. Treehouse, Zoombini) use some TrueType fonts.