TODO List | |
Name | Mohawk Engine TODO |
Technical Contact(s) | Mohawk Engine Team |
Subsystem | Engine |
Main Mohawk TODO
Video
- Backwards playback/seeking
- Myst ME:
- Myst Card 4113: Retracting weight in the clock tower
- Myst Original:
- Stoneship Card 2138: Chest key animation with no chest present
- Stoneship Card 2132: Chest valve animation when chest is empty
- Channelwood Card 3385: Closing stairs upper door animation
- Myst ME:
- Playback at custom framerates - Needed for Myst Cabin Boiler videos.
- The Cyan logo repeats some frames at the end. I call it "Cyan logo syndrome." This is caused by the lack of handling of multiple edit lists. FFmpeg doesn't handle this yet either.
- Some Cinepak frames have corruption.
- The Myst linking book video on D'ni has a corrupted Cinepak frame (data-wise). Right now, we just skip that frame (and throw a warning). It looks like QuickTime does this too.
- The CD (but not the DVD) version of Riven has at least two videos with a corrupt frame: the wood chipper (when power is directed elsewhere) and using the trap book before talking with Gehn (when not on Tay).
- Unify the 8bpp to 16/32bpp code snippets. This is mostly done already. I have a patch to add it to graphics/conversion.h, but still waiting on that one.
Myst TODO
The game is playable and should be completable to all four endings, though many issues still need to be fixed.
Main TODO
- Myst ME support is missing these codecs: QDesign Music 2 (partially working) and Sorenson Video 1.
- Myst 10th Edition requires the Myst ME codecs plus Sorenson Video 3.
- JPEG Optimization for Myst ME.
- Add Transitions.
- Myst Demo Only - Add "Return To Main Menu"
- Myst ME Only - Add Help System.
Stack TODO/Known Bugs
Myst Island
- Cabin Boiler Movie Playback Logic - Card 4097, 4098
- This also requires QT movie playback at custom rates - See above
- Myst ME lacks the weight going back up - Card 4113
- See above
Channelwood
- Animation of closing stairs upper door incorrect - Card 3385
- See above
Mechanical
- Fortress Rotation not working - Complete opcode 205
- See above
- Fortress Rotation Holo-Simulator not working - Complete opcode 206
- See above
Stoneship
- Chest key animation with no chest and Opening Chest Valve when empty in the Stoneship Lighthouse incorrect
- See above
Demo
- Missing opcodes
Preview (Demo)
- Missing opcodes
Riven TODO
Status
The game first became completable with r52735. As of r55299, the game is completable with no prior knowledge.
Main TODO
(In Order of Priority):
- Finish External Commands (Many are done, most are self-explanatory)
- Complete the complexPlayMovie opcode
- Used in a couple places, fairly straightforward, but will involve a new video loop
- Transitions
- Finish ambient sound handling: Only fading is left
- Cleanup video handling, all involve the QuickTime overlay:
- Rarely before a video, the screen that should be shown after the video flashes before the video starts (for example: opening the linking book in the Rebel tunnel puzzle).
- Rarely after a video, the engine does not update with the correct screen. As far as I can tell, this only affects the easter egg videos on gspit and ospit under normal conditions. However, it can be noticed when skipping a video on occasion.
- Cleanup hotspot debugging mode. The water effect and videos write over it.
Stack TODO/Known Bugs
gspit (Survey Island - internally Garden)
- The underwater viewer is partially implemented.
- xgwharksnd needs to be implemented.
- Has hardcoded background sounds.
jspit (Jungle Island)
- Missing randomized sunner videos.
- xjlagoon700_alert and xjlagoon800_alert need to be implemented.
- Has hardcoded background videos.
tspit (Temple Island)
- Marbles not drawn on grid when standing one step back from the marble puzzle
- xt7600_setupmarbles needs to be completed.
Living Books TODO
- Take another look at how rewinding is meant to work.
- Implement fading between palettes.
- Add fading between pages - do full preloading (including sound) and use the relevant cursors.
- Implement the hardcoded mini-games in Green Eggs and Ham and Arthur's Reading Race.
- Implement the rest of the scripting used in the later LB games, including variable saving/loading.
- Handle the proxies and compiled scripts used in v4 (The Rugrats Adventure Game, Arthur's Computer Adventure). fuzzie has preliminary code for this.
CSTime TODO
- Implement the intro/transition videos (HQ/time tunnel).
- Draw the text on Carmen's notes.
- Fix feature priorities.
- Implement music, environmental sounds, the rest of the animation code.
- Implement the Chronopedia.
- Render the torch mask for case 1.
- Support the other sound sync cues.
- Implement cases 3-20.
- A host of other things, no doubt.
Other Games TODO
- They (mostly) all use QuickTime video.
- The re-release of Zoombinis uses Bink Video!
- Some Kid Pix games use Smacker (in tSMK resources)
- Some educational games (e.g. Treehouse, Zoombini) use some TrueType fonts.