Pegasus
Pegasus | ||
---|---|---|
Engine developer | clone2727 | |
Companies that used it | Presto Studios | |
Games that use it | The Journeyman Project: Pegasus Prime | |
Date added to ScummVM | Error: Invalid time. | |
First release containing it | N/A |
Status
- Engine is outside of the tree
- Both full game and demo are completable from the beginning
- Only the Macintosh version is supported
TODO
- Make QuickTime properly stop at a given time
- Videos usually display a frame more than they should
- Implement QuickTime rate control
- Used by the Norad filling station
- Used by the "pressure" mini-game when destroying Poseidon
- Screen fading
- When loading a game from the pause menu (or from cmd/ctrl+o/l in-game), some videos somehow unpause and play some amount of audio
- Energy bar calibration sometimes flashes full before calibrating properly (doesn't always happen)
- Code cleanup
- Remove last two global constructed objects
- Propagate a PegasusEngine pointer to various classes
- Cleanup some constant handling
- Some slow computers shouldn't delay the 10ms on playing videos (not from the Movie class) (ie. digitall's Atom processor is too slow to handle it :P)
- Probably should only delay if getTimeToNextFrame() >= 10
Original Game Bugs
- WSC: Dragging the antidote on the screen on your second trip in always shows the end replication video
- Mars: Cursor shows during the canyon chase after moving it
- Norad Delta: The loop sound for the missile control room is corrupt on the disc; mastering error? But the DVD is broken too!
- General: From the main menu, selecting 'walkthru' does nothing -- the game just resets to adventure.*
- WSC: The "Images/AI/WSC/XN59WD" video is missing causing an AI video not to play.
- General: After using "cmd+o" to load a game while the pause menu is up, the screen dimmer remains on screen after loading the game.*
* items have been fixed