ResidualVM/TODO
< ResidualVM
Revision as of 14:51, 6 January 2006 by Eriktorbjorn (talk | contribs) (Added my favorite wishlist item)
General Work
- Cross platform GUI for debug input dialogs and path selection → ender
- Complete savegame system (Lua and iMuse done)
- Add bash-based configure script (Custom ala main ScummVM, NOT autoconf)
- Proper vsscanf implementation in textsplit.cpp for platforms without it (MSVC, etc)
Engine
- Fix last (hopefully) colormap and invisible object issues → compholio
- Fix underscore character (blinking cursor) → compholio
- Improved walkbox code
- Implement FadeInChore/FadeOutChore
Display
- Proper light setup
- Finish 2D primitive code
- A good software renderer would be nice. The current TinyGL-based one is a little glitchy, and rather slow.
iMuse
- Finish sound panning in 3D position code
- Add triggers support for proper swicthing between musics
Lua
- Save/Load support needs to be rewritten in a more portable way. → latest changes should be more portable, please confirm
SMUSH
- Improve SMUSH looping support → compholio
- Remove/fix buffer hack preventing buffer overflow in codec for some smush anims. Look into smush source code for more info.
Subtitles
- Add smush subtitles support.