Buddha^
Joined 26 May 2007
Buddha^ | ||
---|---|---|
Name | Kari Salminen | |
Team Member since | 2007-04-12 | |
Working on | AGI and Cine engines | |
Personal webpage/BLOG | blog | |
buddha AT scummvm DOT org |
Google Summer of Code 2008
I'll be working on the Cine engine to add support for Operation Stealth.
Google Summer of Code 2007
During summer of 2007 I participated in the Google Summer of Code and worked on ScummVM's AGI engine.
ToDo
Main ToDo items
- Revamp Cine's rendering classes (FWRenderer and OSRenderer)
- Palette handling could possibly be combined between FW and OS
- Collision page should map to 9th background in OS but it currently doesn't
- This is actually why the doors aren't revolving in OS's labyrinth arcade sequence
- Add support for Operation Stealth to the Cine engine
- Fix AGI related bugs
- Finish Apple IIGS sound support for the AGI engine
- Add support for loading .INI files to the AGI engine (FR #1881179)
- Add support for more than 10 savegames to the Cine engine
Minor ToDo items
- Update info on AGI datafiles to include Apple IIGS related files etc
- Disable CGA rendering for AGI256 and AGI256-2 games
- Add priority drawing for cels in AGI256 and AGI256-2 mode
- Check if saving & restoring in AGI games is broken when using the 2 argument version of adj.ego.move.to.x.y-command
- Add 'restart game' functionality to the Cine engine
- Add saving of script names to Operation Stealth's savegames to ease debugging
Ideas
- Map Apple IIGS AGI games' MIDI instruments to General Midi and/or Roland MT-32
- Add option for always adding Slow/Normal/Fast/Fastest to AGI games' menus
- This isn't present e.g. in Apple IIGS version of Black Cauldron
- Do the scripts only add speed controls if vComputer isn't AppleIIGS?
- Do some funky stuff to convert AGI games to support different aspects ratios besides 320:200 (e.g. 16:9 or 21:9)
- Using a form of content-aware scaling and possibly somehow correcting horizontal values in scripts from 0-159 to 0-X where X <= 255
- If Apple IIGS AGI games all work correctly in ScummVM then perhaps GOG could legally sell and support them using ScummVM?
- This way more people could be made aware of the most aurally advanced (Including MIDI and samples) AGI game versions i.e. the Apple IIGS versions