Blade Runner
Blade Runner | ||
---|---|---|
No Screenshot Available | ||
First release | 1997 | |
Also known as | N/A | |
Developed by | Westwood Studios | |
Published by | Virgin Interactive | |
Distributed by | Virgin Interactive | |
Platforms | Windows | |
Resolution | 640x480, 16-bit color | |
Engine | Blade | |
Support | Not supported | |
Available for Purchase |
No |
Blade Runner is a point and click adventure game that is telling a plot that run parallel to the 1982 film of the same name. A detective named Ray McCoy is tasked with hunting down a group of dangerous replicants, bio-engineered androids designed to look and act like humans.
Debugger commands
To open debugger press CTRL+D
scene
Usage:
scene [<setId> <sceneId>]
Arguments:
setId - set id from this page
sceneID - scene id from this page
If both arguments are specified, command will change current set and scene. Warning: if current chapter does not contain specified set and scene, game will crash - use 'chapter' command.
If no argument are specified, command will print current set and scene.
chapter
Usage:
chapter <chapter>
Arguments:
chapter - between 1 and 5 (including)
This command will change current chapter but will not change set and scene. Videos, sets and scenes are chapter specific and this command must be used to load relevant resources before using 'scene' command.
loop
Usage:
loop [<loopId>]
Arguments:
loopId - which loop to play, must be a integer and valid for current scene
If loopId is not specified, command will list all video loops for currently loaded scene.
If loopId is specified, command will play specified video loop for currently loaded scene.
var
Usage:
var <id> [<value>]
Arguments:
id - which variable to get or set, partial list is available here [1]
value - value to set
If value argument is not specified, command will print value of specified variable
If value argument is specified, command will set value of specified variable
flag
Usage:
flag <id> [<value>]
Arguments:
id - which flag to get or set, partial list is available here [2]
value - value to set, must be 0 or 1
If value argument is not specified, command will print value of specified flag
If value argument is specified, command will set value of specified flag
anim
Usage:
anim <actorId> [<animationMode>]
Arguments:
actorId - id of actor, 0 - player, list is available here [3]
animationMode - which animation to play, list does not exist but values can be derived from actor scripts available here [4]
If animationMode argument is not specified, command will print current animation for the actor
If animationMode argument is specified, command will change animation for the actor - it will trigger scripted functionality
goal
Usage:
goal <actorId> [<goal>]
Arguments:
actorId - id of actor, 0 - player, list is available here [5]
goal - id of the goal to set, list does not exist but values can be derived from actor scripts available here [6]
If goal argument is not specified, command will print current goal for the actor
If goal argument is specified, command will change goal for the actor - it will trigger scripted functionality
pos
Usage:
pos <actorId> [(<setId> <x> <y> <z> <facing>)|<otherActorId>]
Arguments:
actorId - id of actor, 0 - player, list is available here [7]
setId - id of the set to set (oh boy), list is available on this page
x, y, z - i will not explain these
facing - angle of actor - number between 0 and 1023
otherActorId - to quickly move actor to another one, list is available here [8]
If only actorId argument is specified, command will print current position of the actor
If argument otherActorId is specified, command will change position of the actor to the other actor, warning: do not move player (0) to another actor as he will disappear
If set, x, y, z and facing argument are specified, command will move actor to specified location, warning: do not move player (0) to another set as he will disappear
say
Usage:
say <actorId> [<sentenceId>]
Arguments:
actorId - id of actor, 0 - player, list is available here [9]
sentenceId - id of the sentence to say, list does not exist but values can be derived from all the scene and actors scripts available here [10]
If goal argument is not specified, command will print current goal for the actor
If goal argument is specified, command will change goal for the actor - it will trigger scripted functionality
save
Usage:
save <file path>
Argument:
file path - location of new save game in the file system, warning: existing file will be overwritten
Command will save the game to the format loadable by the original game
load
Usage:
load <file path>
Argument:
file path - location of existing save game in the file system
Command will load the game from saves from the original game
= draw
Usage:
draw (obj | actors | obstacles | ui | zbuf | reset)
Arguments:
obj - draw bounding boxes of all objects in current set and scene
actors - draw bounding boxes of all actors
obstacles - draw generated obstacles polygon - area where it is possible to walk
ui - draw bounding boxes for ui elements
zbuf - display zbuffer instead of color buffer
reset - reset everything to normal
Game rooms
Chapter 1
Name | Set | Scene |
---|---|---|
CT01 | 4 | 13 |
CT02 | 27 | 14 |
CT03 | 5 | 15 |
CT04 | 5 | 16 |
CT05 | 28 | 17 |
CT06 | 29 | 18 |
CT07 | 30 | 19 |
CT12 | 4 | 24 |
MA01 | 49 | 48 |
MA02 | 10 | 49 |
MA04 | 10 | 50 |
MA04 | 50 | 50 |
MA05 | 51 | 51 |
MA06 | 52 | 52 |
MA07 | 53 | 53 |
PS01 | 61 | 65 |
PS02 | 62 | 66 |
PS03 | 63 | 67 |
PS04 | 64 | 68 |
PS05 | 15 | 59 |
PS06 | 65 | 70 |
PS07 | 66 | 71 |
PS09 | 67 | 72 |
PS10 | 14 | 73 |
PS11 | 14 | 74 |
PS12 | 14 | 75 |
PS13 | 14 | 76 |
PS14 | 68 | 77 |
PS15 | 101 | 119 |
RC01 | 69 | 78 |
RC02 | 16 | 79 |
RC51 | 16 | 107 |
Chapter 2 & 3
Name | Set | Scene |
---|---|---|
AR01 | 0 | 0 |
AR02 | 0 | 1 |
BB01 | 20 | 2 |
BB02 | 1 | 3 |
BB03 | 21 | 4 |
BB04 | 1 | 5 |
BB05 | 22 | 6 |
BB06 | 1 | 7 |
BB06 | 2 | 7 |
BB07 | 2 | 8 |
BB07 | 3 | 8 |
BB08 | 23 | 9 |
BB09 | 24 | 10 |
BB10 | 25 | 11 |
BB11 | 26 | 12 |
BB12 | 102 | 120 |
BB51 | 1 | 104 |
CT01 | 4 | 13 |
CT02 | 27 | 14 |
CT03 | 5 | 15 |
CT04 | 5 | 16 |
CT05 | 28 | 17 |
CT06 | 29 | 18 |
CT08 | 6 | 20 |
CT09 | 31 | 21 |
CT10 | 32 | 22 |
CT11 | 33 | 23 |
CT12 | 4 | 24 |
CT51 | 6 | 105 |
DR01 | 7 | 25 |
DR02 | 7 | 26 |
DR03 | 34 | 27 |
DR04 | 7 | 28 |
DR05 | 35 | 29 |
DR06 | 36 | 30 |
HC01 | 8 | 31 |
HC02 | 8 | 32 |
HC03 | 8 | 33 |
HC04 | 8 | 106 |
HF01 | 37 | 34 |
HF02 | 38 | 35 |
HF03 | 39 | 36 |
HF04 | 40 | 37 |
HF05 | 41 | 38 |
HF06 | 42 | 39 |
MA01 | 49 | 48 |
MA02 | 10 | 49 |
MA04 | 10 | 50 |
MA04 | 50 | 50 |
MA05 | 51 | 51 |
MA06 | 52 | 52 |
MA07 | 53 | 53 |
NR01 | 54 | 54 |
NR02 | 11 | 55 |
NR03 | 55 | 56 |
NR04 | 12 | 57 |
NR05 | 13 | 58 |
NR06 | 56 | 59 |
NR07 | 57 | 60 |
NR08 | 13 | 61 |
NR09 | 58 | 62 |
NR10 | 59 | 63 |
NR11 | 60 | 64 |
PS01 | 61 | 65 |
PS02 | 62 | 66 |
PS03 | 63 | 67 |
PS04 | 64 | 68 |
PS05 | 15 | 59 |
PS06 | 65 | 70 |
PS07 | 66 | 71 |
PS09 | 67 | 72 |
PS10 | 14 | 73 |
PS11 | 14 | 74 |
PS12 | 14 | 75 |
PS13 | 14 | 76 |
PS14 | 68 | 77 |
PS15 | 101 | 119 |
RC01 | 69 | 78 |
RC03 | 70 | 80 |
RC04 | 71 | 81 |
TB02 | 17 | 82 |
TB05 | 72 | 84 |
TB06 | 73 | 85 |
TB07 | 18 | 108 |
UG01 | 74 | 86 |
UG02 | 75 | 87 |
UG03 | 76 | 88 |
UG04 | 77 | 89 |
UG06 | 79 | 91 |
UG10 | 83 | 95 |
Chapter 4 & 5
Name | Set | Scene |
---|---|---|
AR01 | 0 | 0 |
AR02 | 0 | 1 |
BB01 | 20 | 2 |
BB02 | 1 | 3 |
BB03 | 21 | 4 |
BB04 | 1 | 5 |
BB51 | 1 | 104 |
CT01 | 4 | 13 |
CT02 | 27 | 14 |
CT03 | 5 | 15 |
CT04 | 5 | 16 |
CT05 | 28 | 17 |
CT06 | 29 | 18 |
CT08 | 6 | 20 |
CT09 | 31 | 21 |
CT10 | 32 | 22 |
CT11 | 33 | 23 |
CT12 | 4 | 24 |
CT51 | 6 | 105 |
DR01 | 7 | 25 |
DR02 | 7 | 26 |
DR03 | 34 | 27 |
DR04 | 7 | 28 |
DR05 | 35 | 29 |
DR06 | 36 | 30 |
HC01 | 8 | 31 |
HC02 | 8 | 32 |
HC03 | 8 | 33 |
HC04 | 8 | 106 |
HF01 | 37 | 34 |
HF02 | 38 | 35 |
HF03 | 39 | 36 |
HF04 | 40 | 37 |
HF05 | 41 | 38 |
HF06 | 42 | 39 |
HF07 | 43 | 40 |
KP01 | 44 | 41 |
KP02 | 45 | 42 |
KP03 | 46 | 43 |
KP04 | 47 | 44 |
KP05 | 9 | 45 |
KP06 | 9 | 46 |
KP07 | 48 | 47 |
MA02 | 10 | 49 |
MA04 | 10 | 50 |
MA04 | 50 | 50 |
MA05 | 51 | 51 |
MA06 | 52 | 52 |
MA07 | 53 | 53 |
NR01 | 54 | 54 |
NR02 | 11 | 55 |
NR03 | 55 | 56 |
NR04 | 12 | 57 |
NR05 | 13 | 58 |
NR06 | 56 | 59 |
NR07 | 57 | 60 |
NR08 | 13 | 61 |
NR09 | 58 | 62 |
NR10 | 59 | 63 |
NR11 | 60 | 64 |
PS09 | 67 | 72 |
PS14 | 68 | 77 |
RC01 | 69 | 78 |
RC02 | 16 | 89 |
RC03 | 70 | 80 |
RC04 | 71 | 81 |
RC51 | 16 | 107 |
TB02 | 17 | 82 |
TB03 | 17 | 83 |
TB07 | 18 | 108 |
UG01 | 74 | 86 |
UG02 | 75 | 87 |
UG03 | 76 | 88 |
UG04 | 77 | 89 |
UG05 | 78 | 90 |
UG06 | 79 | 91 |
UG07 | 80 | 92 |
UG08 | 81 | 93 |
UG09 | 82 | 94 |
UG10 | 83 | 95 |
UG12 | 84 | 96 |
UG13 | 85 | 97 |
UG14 | 86 | 98 |
UG15 | 87 | 99 |
UG16 | 16 | 100 |
UG17 | 88 | 101 |
UG18 | 89 | 102 |
UG19 | 90 | 103 |