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Blade Runner
No Screenshot Available
First release 1997
Also known as N/A
Developed by Westwood Studios
Published by Virgin Interactive
Distributed by Virgin Interactive
Platforms Windows
Resolution 640x480, 16-bit color
Engine Blade
Support Not supported
Available for
Purchase
No

Blade Runner is a point and click adventure game that is telling a plot that run parallel to the 1982 film of the same name. A detective named Ray McCoy is tasked with hunting down a group of dangerous replicants, bio-engineered androids designed to look and act like humans.

Installation

Refer to Datafiles#Blade_Runner

Working data files

MD5 hashes of whole files (not only first 5000 bytes)

English CD release

8309be105294903cbb62bba4ea28ef01 *1.TLK
62b1da7c5cc74659d3deec6f62463e33 *2.TLK
e994a2ec5759298fcc4e417318f7b4df *3.TLK
16a02bf5bcc2951d408ca3b06aec26a7 *A.TLK
43100447877a44139c1c467eff5b6b64 *CDFRAMES1.DAT
beb2d80ac1c4cc5b671030adcd171bb9 *CDFRAMES2.DAT
c18c733e9bcb991d4b541bd551df8ce6 *CDFRAMES3.DAT
039b7cba7eddce1cfc0b2dcbdf1676e5 *CDFRAMES4.DAT
802e63673d0f0e04d36fa0d01276cc3b *COREANIM.DAT
e22de5012d23b17c3eac780e863ccff2 *MODE.MIX
675fe076861c345ac40761eccdc0ac8e *MUSIC.MIX
39c35603fa605657e6df3d72ea591e4d *OUTTAKE1.MIX
ecc2eab04049463757598781623c865e *OUTTAKE2.MIX
1fa8c7cf45905b1e89df5af17e3a3c2f *OUTTAKE3.MIX
68a01ad7158feab904daaaacf8643f9c *OUTTAKE4.MIX
5b9bea8905765fc218669191bed62b3f *SFX.MIX
58fc3e14ea47e310c016d5a712bbbf5a *SPCHSFX.TLK
a700461e03b1e28e2b4d7f495997bace *STARTUP.MIX
789ba387bb56fb965787137efc05cc39 *VQA1.MIX
a13ec779ca00b58196471c6756e9334e *VQA2.MIX
4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX 

English DVD release

8309be105294903cbb62bba4ea28ef01 *1.TLK
62b1da7c5cc74659d3deec6f62463e33 *2.TLK
e994a2ec5759298fcc4e417318f7b4df *3.TLK
16a02bf5bcc2951d408ca3b06aec26a7 *A.TLK
43100447877a44139c1c467eff5b6b64 *CDFRAMES1.DAT
beb2d80ac1c4cc5b671030adcd171bb9 *CDFRAMES2.DAT
c18c733e9bcb991d4b541bd551df8ce6 *CDFRAMES3.DAT
039b7cba7eddce1cfc0b2dcbdf1676e5 *CDFRAMES4.DAT
802e63673d0f0e04d36fa0d01276cc3b *COREANIM.DAT
e22de5012d23b17c3eac780e863ccff2 *MODE.MIX
675fe076861c345ac40761eccdc0ac8e *MUSIC.MIX
39c35603fa605657e6df3d72ea591e4d *OUTTAKE1.MIX
ecc2eab04049463757598781623c865e *OUTTAKE2.MIX
1fa8c7cf45905b1e89df5af17e3a3c2f *OUTTAKE3.MIX
68a01ad7158feab904daaaacf8643f9c *OUTTAKE4.MIX
5b9bea8905765fc218669191bed62b3f *SFX.MIX
58fc3e14ea47e310c016d5a712bbbf5a *SPCHSFX.TLK
a700461e03b1e28e2b4d7f495997bace *STARTUP.MIX
789ba387bb56fb965787137efc05cc39 *VQA1.MIX
14dad52c54f240163eb573ab1e143a4c *VQA2.MIX
4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX

my copy has a single bit difference in vqa2.mix beween DVD and CD difference, so md5 might be a13ec779ca00b58196471c6756e9334e *VQA2.MIX - same as cd

French CD release

8f9ede9fad6512eb9736854acbe9b3ea *1.TLK
9198c507fdf1af41364e1714d688199c *2.TLK
dbb980cb5cd9511e91a06ae53c1a6a61 *3.TLK
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43100447877a44139c1c467eff5b6b64 *CDFRAMES1.DAT
beb2d80ac1c4cc5b671030adcd171bb9 *CDFRAMES2.DAT
c18c733e9bcb991d4b541bd551df8ce6 *CDFRAMES3.DAT
039b7cba7eddce1cfc0b2dcbdf1676e5 *CDFRAMES4.DAT
802e63673d0f0e04d36fa0d01276cc3b *COREANIM.DAT
e22de5012d23b17c3eac780e863ccff2 *MODE.MIX
675fe076861c345ac40761eccdc0ac8e *MUSIC.MIX
866d42e046e7ca71ce218c537125e493 *OUTTAKE1.MIX
fc180e8187bbdcc3da67f8eff2eece99 *OUTTAKE2.MIX
987b05782f7ceb976a79112af35c717a *OUTTAKE3.MIX
fb41da77ab925913df2739ad9914e1d1 *OUTTAKE4.MIX
5b9bea8905765fc218669191bed62b3f *SFX.MIX
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dd93bfc4ea9ced48ace6691822653f37 *STARTUP.MIX
789ba387bb56fb965787137efc05cc39 *VQA1.MIX
a13ec779ca00b58196471c6756e9334e *VQA2.MIX
4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX

German CD release

f295ae8722b04c636c9872e39fff7985 *1.TLK
cf7889920771d1e8c04f163ed4a6158a *2.TLK
3b5e3af637a88e790e232668b2cbc45e *3.TLK
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43100447877a44139c1c467eff5b6b64 *CDFRAMES1.DAT
beb2d80ac1c4cc5b671030adcd171bb9 *CDFRAMES2.DAT
c18c733e9bcb991d4b541bd551df8ce6 *CDFRAMES3.DAT
f33b1efa680bd23628eb48e17a0b0e78 *CDFRAMES4.DAT
802e63673d0f0e04d36fa0d01276cc3b *COREANIM.DAT
e22de5012d23b17c3eac780e863ccff2 *MODE.MIX
675fe076861c345ac40761eccdc0ac8e *MUSIC.MIX
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253720af906e0e0946dbe6729329db32 *OUTTAKE2.MIX
0b732619faff6ea8774c26b99b1a75db *OUTTAKE3.MIX
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789ba387bb56fb965787137efc05cc39 *VQA1.MIX
a13ec779ca00b58196471c6756e9334e *VQA2.MIX
4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX

Italian CD release

c5ee599f7f70ed34afa28cfd49336287 *1.TLK
cd0c83dff1ee835aef44725e3fa9db75 *2.TLK
7b25a97cc1b632ebf6d7b10bab8d0a44 *3.TLK
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43100447877a44139c1c467eff5b6b64 *CDFRAMES1.DAT
a431411abb2b5c9623f6778484fa0497 *CDFRAMES2.DAT
c18c733e9bcb991d4b541bd551df8ce6 *CDFRAMES3.DAT
039b7cba7eddce1cfc0b2dcbdf1676e5 *CDFRAMES4.DAT
802e63673d0f0e04d36fa0d01276cc3b *COREANIM.DAT
e22de5012d23b17c3eac780e863ccff2 *MODE.MIX
675fe076861c345ac40761eccdc0ac8e *MUSIC.MIX
dd8c273c97ac8a0b85af5894ea851d71 *OUTTAKE1.MIX
9918755605446e1f9b2a7d3121f956c2 *OUTTAKE2.MIX
4252f52d32a94cf18afa974fcacc2126 *OUTTAKE3.MIX
8cc02783c128c50ab206c8641e670cd5 *OUTTAKE4.MIX
5b9bea8905765fc218669191bed62b3f *SFX.MIX
6ede059ec3a76a14ad146d2416895db3 *SPCHSFX.TLK
a6264510ac22ba85f4c9dd7094464384 *STARTUP.MIX
789ba387bb56fb965787137efc05cc39 *VQA1.MIX
a13ec779ca00b58196471c6756e9334e *VQA2.MIX
4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX

Spanish CD release

363fdb3dfcc7aabe3d1c2787438a6bf9 *1.TLK
e740ce03357c5f373c33c901b392e1e1 *2.TLK
aae963eb21ea226a76ff62adceb99bc0 *3.TLK
6bb56dadce70771e5462406936e990f5 *A.TLK
43100447877a44139c1c467eff5b6b64 *CDFRAMES1.DAT
beb2d80ac1c4cc5b671030adcd171bb9 *CDFRAMES2.DAT
c18c733e9bcb991d4b541bd551df8ce6 *CDFRAMES3.DAT
039b7cba7eddce1cfc0b2dcbdf1676e5 *CDFRAMES4.DAT
802e63673d0f0e04d36fa0d01276cc3b *COREANIM.DAT
e22de5012d23b17c3eac780e863ccff2 *MODE.MIX
675fe076861c345ac40761eccdc0ac8e *MUSIC.MIX
cc9483daa9ecede51630bca8a689cf37 *OUTTAKE1.MIX
0e7f56cd65aabf324d71203b37806e2e *OUTTAKE2.MIX
a92c62a313a3100a24e66e0512474506 *OUTTAKE3.MIX
ab7104839126d8d3964b1698810e81ad *OUTTAKE4.MIX
5b9bea8905765fc218669191bed62b3f *SFX.MIX
ccd22df797d8d0d28d2bd37370c42efa *SPCHSFX.TLK
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789ba387bb56fb965787137efc05cc39 *VQA1.MIX
a13ec779ca00b58196471c6756e9334e *VQA2.MIX
4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX

Russian CD release by Fargus Multimedia

a58c61bd2042c1a13f963206963fc4ea *1.TLK
8031690bace38d53eb48bbb4588e8dce *2.TLK
53c0783b3c46482ba15bf735810b08fb *3.TLK
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beb2d80ac1c4cc5b671030adcd171bb9 *CDFRAMES2.DAT
c18c733e9bcb991d4b541bd551df8ce6 *CDFRAMES3.DAT
039b7cba7eddce1cfc0b2dcbdf1676e5 *CDFRAMES4.DAT
802e63673d0f0e04d36fa0d01276cc3b *COREANIM.DAT
9508f148d1c5dc9eb62acd14af7b1826 *MODE.MIX
675fe076861c345ac40761eccdc0ac8e *MUSIC.MIX
35f5b2dcf2e64cdaab86ba25e8420bad *OUTTAKE1.MIX
31bacdebd2d85ac182d3b7285367f04e *OUTTAKE2.MIX
229cff9d2ba5bad9e97cd2a819749055 *OUTTAKE3.MIX
9a97f5aa56c35e2f07d67340a875bf11 *OUTTAKE4.MIX
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710a4713b6e98782cc8614d670773567 *VQA1.MIX
1d927bd76872083edfd985e4dfebce7e *VQA2.MIX
4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX

Debugger commands

To open debugger press CTRL+D

scene

Changes set and scene.

scene [(<chapterId> <setId> <sceneId>) | (<chapterId> <sceneName>) | <sceneName>]

Arguments:

  • setId - set id from this page
  • sceneId - scene id from this page
  • chapterId - chapter
  • sceneName - name of the scene to laod

If both arguments are specified, command will change current chapter, set and scene.

If no argument are specified, command will print current set and scene.

loop

Show scene loops or play scene loop.

loop [<loopId>]

Arguments:

  • loopId - which loop to play, must be a integer and valid for current scene

If loopId is not specified, command will list all video loops for currently loaded scene.

If loopId is specified, command will play specified video loop for currently loaded scene.

var

Get or set game variable (integer).

var <id> [<value>]

Arguments:

  • id - which variable to get or set, partial list is available here [1]
  • value - value to set

If value argument is not specified, command will print value of specified variable

If value argument is specified, command will set value of specified variable

flag

Get or set game flag (boolean).

flag <id> [<value>]

Arguments:

  • id - which flag to get or set, partial list is available here [2]
  • value - value to set, must be 0 or 1

If value argument is not specified, command will print value of specified flag

If value argument is specified, command will set value of specified flag

clue

Get or changes clue for an actor.

clue <actorId> <clueId> [<value>]

Arguments:

  • actorId - id of actor, 0 - player, list is available here [3]
  • clueId - list of clues is available here [4]
  • value - 0 to remove the clue, 1 to add the clue

If value argument is not specified, command will check if actor has requested clue

If value argument is specified, command will add add or remove requested clue from the actor

anim

Get or set animation mode of the actor.

anim <actorId> [<animationMode>]

Arguments:

  • actorId - id of actor, 0 - player, list is available here [5]
  • animationMode - which animation to play, list does not exist but values can be derived from actor scripts available here [6]

If animationMode argument is not specified, command will print current animation for the actor

If animationMode argument is specified, command will change animation for the actor - it will trigger scripted functionality

goal

Get or set goal of the actor.

goal <actorId> [<goal>]

Arguments:

  • actorId - id of actor, 0 - player, list is available here [7]
  • goal - id of the goal to set, list does not exist but values can be derived from actor scripts available here [8]

If goal argument is not specified, command will print current goal for the actor

If goal argument is specified, command will change goal for the actor - it will trigger scripted functionality

pos

Get or set position of the actor.

pos <actorId> [(<setId> <x> <y> <z> <facing>)|<otherActorId>]

Arguments:

  • actorId - id of actor, 0 - player, list is available here [9]
  • setId - id of the set to set (oh boy), list is available on this page
  • x, y, z - pretty self-explanatory
  • facing - angle of actor - number between 0 and 1023
  • otherActorId - to quickly move actor to another one, list is available here [10]

If only actorId argument is specified, command will print current position of the actor

If argument otherActorId is specified, command will change position of the actor to the other actor, warning: do not move player (0) to another actor as he will disappear

If set, x, y, z and facing argument are specified, command will move actor to specified location, warning: do not move player (0) to another set as he will disappear

say

Actor will say specified line.

say <actorId> <sentenceId>

Arguments:

  • actorId - id of actor, 0 - player, list is available here [11]
  • sentenceId - id of the sentence to say, list does not exist but values can be derived from all the scene and actors scripts available here [12]

timer

Prints or changes timers for an actor.

timer <actorId> [<timer> <value>]

Arguments:

  • actorId - id of actor, 0 - player, list is available here [13]
  • timer - id of timer, 0, 1, 2 - script timers, 3 - walk delay timer ,4 - clue exachange timer, 5 - animation update timer
  • value - time left in miliseconds, 0 will disable the timer

If timer & value arguments are not specified, command will print values all timers for selected actor

If timer & value arguments are specified, command will set specified timer to specified value

friend

Prints or changes friendliness for an actor towards another actor.

friend <actorId> <otherActorId> [<value>]

Arguments:

  • actorId - id of actor, 0 - player, list is available here [14]
  • otherActorId- id of actor, 0 - player, list is available here [15]
  • value - new friendliness, between 0 - 100 where 0 is least friendly and 100 is most friendly

If goal argument is not specified, command will current friendliness of actorId towards otherActorId

If goal argument is specified, command will set friendliness of actorId towards otherActorId

save

Saves game to original format.

save <file path>

Argument:

  • file path - location of new save game in the file system, warning: existing file will be overwritten

Command will save the game to the format loadable by the original game

load

Loads a save game from original format.

load <file path>

Argument:

  • file path - location of existing save game in the file system

Command will load the game from saves from the original game

draw

draw (act | eff | fog | lit | obj | obstacles | reg | ui | walk | way | zbuf | reset)

Arguments:

  • act - draw bounding boxes of all actors
  • eff - highlight screen 2d effects
  • fog - draw fog positions & colors
  • lit - draw light positions, orientations and color
  • obj - draw bounding boxes of all objects in current set and scene
  • obstacles - draw generated obstacles polygon - area where it is possible to walk
  • reg - draw clickable regions
  • ui - draw bounding boxes for ui elements
  • walk - draw walkboxes
  • way - draw waypoints
  • zbuf - display zbuffer instead of color buffer
  • reset - reset everything to normal

Game rooms

Chapter 1

Name Set Scene
CT01 4 13
CT02 27 14
CT03 5 15
CT04 5 16
CT05 28 17
CT06 29 18
CT07 30 19
CT12 4 24
MA01 49 48
MA02 10 49
MA04 10 50
MA04 50 50
MA05 51 51
MA06 52 52
MA07 53 53
PS01 61 65
PS02 62 66
PS03 63 67
PS04 64 68
PS05 15 59
PS06 65 70
PS07 66 71
PS09 67 72
PS10 14 73
PS11 14 74
PS12 14 75
PS13 14 76
PS14 68 77
PS15 101 119
RC01 69 78
RC02 16 79
RC51 16 107

Chapter 2 & 3

Name Set Scene
AR01 0 0
AR02 0 1
BB01 20 2
BB02 1 3
BB03 21 4
BB04 1 5
BB05 22 6
BB06 1 7
BB06 2 7
BB07 2 8
BB07 3 8
BB08 23 9
BB09 24 10
BB10 25 11
BB11 26 12
BB12 102 120
BB51 1 104
CT01 4 13
CT02 27 14
CT03 5 15
CT04 5 16
CT05 28 17
CT06 29 18
CT08 6 20
CT09 31 21
CT10 32 22
CT11 33 23
CT12 4 24
CT51 6 105
DR01 7 25
DR02 7 26
DR03 34 27
DR04 7 28
DR05 35 29
DR06 36 30
HC01 8 31
HC02 8 32
HC03 8 33
HC04 8 106
HF01 37 34
HF02 38 35
HF03 39 36
HF04 40 37
HF05 41 38
HF06 42 39
MA01 49 48
MA02 10 49
MA04 10 50
MA04 50 50
MA05 51 51
MA06 52 52
MA07 53 53
NR01 54 54
NR02 11 55
NR03 55 56
NR04 12 57
NR05 13 58
NR06 56 59
NR07 57 60
NR08 13 61
NR09 58 62
NR10 59 63
NR11 60 64
PS01 61 65
PS02 62 66
PS03 63 67
PS04 64 68
PS05 15 59
PS06 65 70
PS07 66 71
PS09 67 72
PS10 14 73
PS11 14 74
PS12 14 75
PS13 14 76
PS14 68 77
PS15 101 119
RC01 69 78
RC03 70 80
RC04 71 81
TB02 17 82
TB05 72 84
TB06 73 85
TB07 18 108
UG01 74 86
UG02 75 87
UG03 76 88
UG04 77 89
UG06 79 91
UG10 83 95

Chapter 4 & 5

Name Set Scene
AR01 0 0
AR02 0 1
BB01 20 2
BB02 1 3
BB03 21 4
BB04 1 5
BB51 1 104
CT01 4 13
CT02 27 14
CT03 5 15
CT04 5 16
CT05 28 17
CT06 29 18
CT08 6 20
CT09 31 21
CT10 32 22
CT11 33 23
CT12 4 24
CT51 6 105
DR01 7 25
DR02 7 26
DR03 34 27
DR04 7 28
DR05 35 29
DR06 36 30
HC01 8 31
HC02 8 32
HC03 8 33
HC04 8 106
HF01 37 34
HF02 38 35
HF03 39 36
HF04 40 37
HF05 41 38
HF06 42 39
HF07 43 40
KP01 44 41
KP02 45 42
KP03 46 43
KP04 47 44
KP05 9 45
KP06 9 46
KP07 48 47
MA02 10 49
MA04 10 50
MA04 50 50
MA05 51 51
MA06 52 52
MA07 53 53
NR01 54 54
NR02 11 55
NR03 55 56
NR04 12 57
NR05 13 58
NR06 56 59
NR07 57 60
NR08 13 61
NR09 58 62
NR10 59 63
NR11 60 64
PS09 67 72
PS14 68 77
RC01 69 78
RC02 16 89
RC03 70 80
RC04 71 81
RC51 16 107
TB02 17 82
TB03 17 83
TB07 18 108
UG01 74 86
UG02 75 87
UG03 76 88
UG04 77 89
UG05 78 90
UG06 79 91
UG07 80 92
UG08 81 93
UG09 82 94
UG10 83 95
UG12 84 96
UG13 85 97
UG14 86 98
UG15 87 99
UG16 16 100
UG17 88 101
UG18 89 102
UG19 90 103