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Status

Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early,

Source Cleanup

  • try to OO'ify the code (wrap the code into C++ classes where applicable/suitable)
  • rename functions and variables that need it

Bugs

  • fix gfx layers (FW)
  • alignment fixes (done ?)
  • endianness fixes (done ?)

Features

  • finish OS support (crash early in-game)
  • improve memory management
  • add support for MT-32 tracks
  • add support for CD tracks
  • add the 3 cursors used by the original engine (cross, disk and normal)
  • cleanup the BASESON.SND handling, in particular try to re-use the part loading code for that
  • proper save/load support
    • unlimited number of saves
    • savegame naming
    • adapt the code to use the SaveFileManager class
  • game detection
    • Distinguish between different game versions
  • Amiga and Atari ST versions support(?)
  • add a standalone script decoder/disassembler (?)