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Full Throttle

Revision as of 18:11, 12 October 2020 by MetaFox (talk | contribs) (add versions and misc sections)
Full Throttle
ft_dos_en_1_6.jpg
First release 1995
Also known as FT
Developed by LucasArts
Published by BraSoft, Creative Labs,
LucasArts, Softgold
Distributed by Activision, BraSoft,
Creative Labs,
CTO, HomeSoft,
Licomp Empik Multimedia,
LucasArts, Metro Games,
Virgin Interactive
Platforms DOS, Macintosh, Windows
Resolution 320x200, 256 colors
Engine SCUMM
Support Since ScummVM 0.2.0
The Remastered version
is not supported.
Available for
Purchase
No

Full Throttle was the tenth game to use the SCUMM scripting language. The game follows a biker named Ben, as he uncovers a plot of murder that threatens to damage himself, his gang, and his very way of life. If you think this description is a bit short, wait till you see the game.

Versions

Full Throttle was released in several different versions.

  • The SCUMM V7 versions (DOS, Macintosh, and Windows)
  • The Remastered version (based on the VGA DOS version with high-resolution assets laid over the original V7 script data).

The high-resolution data ("modern" mode) in the Remastered version is not supported by ScummVM. It is possible to extract the files of the V6 VGA DOS CD version ("classic" mode) and make them playable via ScummVM. The process is performed using DoubleFine Explorer. Do note that by using this method, only the classic mode of Full Throttle is playable in ScummVM.

Miscellaneous

A list of boot params is available for this game.

External links