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Laura Bow: The Colonel's Bequest

Revision as of 00:11, 16 February 2021 by Cadi (talk | contribs) (Adds data file info)
Laura Bow: The Colonel's Bequest
laurabow_dos_en_1_6.jpg
First release 1989
Also known as Laura Bow 1
Developed by Sierra
Published by Sierra
Distributed by (unknown)
Platforms MS-DOS, Amiga, Atari ST
Resolution 320x200, 16 colors
Engine SCI
Support Since ScummVM 1.2.0
Available for
Purchase
Yes

Laura Bow: The Colonel's Bequest was the first game in the Laura Bow series. The game is set in the 1920's, and follows a college student and wanna-be journalist named Laura Bow. Laura is invited by her friend Lillian to a sugar plantation run by Colonel Dijon. When the Colonel invites his relatives to a reading of his will, bickering about the terms of the will turns violent, and leads to murder. Now Laura has to find out the family secrets so that she can ultimately determine which person is the murderer.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

WARNING: Unlike other games, SCI games have significant variation in the naming of required files.

They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.

Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.

Copy all files to the game directory. Some games need additional work:

Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files

  • Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. copy /b RESOURCE.p0* RESOURCE.000 on Windows, or cat RESOURCE.p0* > RESOURCE.000 on *nix).
  • Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. copy /b RESOURCE.a0* RESOURCE.AUD on Windows, or cat RESOURCE.a0* > RESOURCE.AUD on *nix).

Simultaneous speech and subtitles

In ScummVM, it is possible to enjoy a combined mode, where both speech and text are shown at the same time.

Speech and text can be toggled via the "Mode" button in the options dialog (with an extra "Dual" setting added in ScummVM), or via ScummVM's audio options.

External links