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Christmas Card 1992

Revision as of 00:26, 16 February 2021 by Cadi (talk | contribs) (Adds data file info)
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Christmas Card 1992
Scummvm xmas 1992.jpg
First release 1992
Also known as Xmas Card 1992
Developed by Sierra
Published by Sierra
Distributed by Sierra
Platforms MS-DOS
Resolution 320x200 256 color
Engine SCI
Support Since ScummVM 1.2.0
Available for
Purchase
Available from our
demos page

Christmas Card 1992 is the name to which Sierra's fourth Christmas Card program is most commonly referred. Like the other christmas cards, it was distributed to stores by Sierra and was intended to showcase the color and sound capabilities of the computer for sale, as well as showcase the capabilities of Sierra's SCI engine.

This card was intended to show off the animation capabilities of the SCI engine, as well as it's color capabilities. It returns to Sierra's Christmas card roots of showing animated Christmas scenery while Christmas music plays in the background.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

WARNING: Unlike other games, SCI games have significant variation in the naming of required files.

They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.

Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.

Copy all files to the game directory. Some games need additional work:

Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files

  • Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. copy /b RESOURCE.p0* RESOURCE.000 on Windows, or cat RESOURCE.p0* > RESOURCE.000 on *nix).
  • Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. copy /b RESOURCE.a0* RESOURCE.AUD on Windows, or cat RESOURCE.a0* > RESOURCE.AUD on *nix).