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Lure of the Temptress

Revision as of 01:37, 5 March 2021 by Cadi (talk | contribs) (Clarifies lure.dat requirements)
Lure of the Temptress
lure_dos_en_1_2.jpg
First release 1992
Also known as Lure, LOTT
Developed by Revolution Software
Published by Virgin Interactive
Distributed by (unknown)
Platforms Amiga, Atari ST, DOS
Resolution 320x200, 256 colors
Engine Virtual Theatre
Support Since ScummVM 0.11.0
Available for
Purchase
The full game can be
legally downloaded from
our downloads page

Lure of the Temptress, was the first game to use Revolution's Virtual Theatre engine. The game follows a young peasant named Diermot who must escape prison, rid the kingdom of Turnvale from the Skorl invaders, and defeat the cruel temptress Selena.

Legal status

In August 2003, the creators and copyright holders of Lure of the Temptress, Revolution Software, released the DOS versions of the game as freeware. The sourcecode was lost, so unlike Beneath a Steel Sky, the sourcecode had to be reverse engineered in order to be included in ScummVM. ScummVM officially supported Lure of the Temptress on January 15, 2007. The game can be downloaded from our downloads page.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

PC Floppy

  • *.vga
  • lure.dat**

**NOTE: The lure.dat file comes bundled with most ScummVM distributions. In most cases, no action is required. However, if you are missing this file, download it here, and place it in the same directory as the other game data files.

MT-32 support

Lure of the Temptress makes extensive use of the extra sound effects introduced with the Roland CM-32L module, so if possible you should use a CM-32L compatible module or ROM set when playing the game rather than older MT-32 modules or ROMs. It does not sound very good with an actual MT-32.

External links