URL |
Student Name |
Nickname |
Year |
Title
|
ayyg |
a/ |
a-yyg |
2022 |
SAGA2 engine
|
akz |
Joni Vähämäki |
akz |
2014 |
Improving the "Escape from Monkey Island" engine
|
ar28 |
Aryan Rawlani |
ar28 |
2020 |
Unicode and BiDi support for GUI & Move Detection features to the main executable
|
av-dx |
Aashwin Vaish |
av_dx |
2021 |
GUI for Game Library Management
|
b-gent |
Bartek Gentkowski |
b-gent |
2020 (GSoD) |
Doxygen improvements
|
blorente |
Borja Lorente |
blorente |
2016 |
MacVenture Engine
|
buddha |
Kari Antero Salminen |
buddha |
2008 |
Adding support for Operation Stealth
|
cp-gsoc |
Christopher Page |
cp |
2008 |
Return to Launcher and Global Main Menu / Savestate Management
|
dkasak |
Denis Kasak |
dkasak |
2009 |
Reimplementing Dragon's History engine in ScummVM
|
djsrv |
Deborah Servilla |
djsrv |
2020 |
Macromedia Director
|
djsrv |
Deborah Servilla |
djsrv |
2021 |
Macromedia Director
|
drenn1 |
Matthew Stewart |
drenn1 |
2018 |
Star Trek Engine
|
douglas |
Douglas Liu |
douglas |
2018 |
Improve the Stark Engine
|
enginmanap |
Engin Manap |
enginmanap |
2011 |
Objectify CruisE Engine
|
grisenti |
Emanuele Grisenti |
grisenti |
2022 |
Integrating the HPL1 engine and Penumbra: Overture in ScummVM
|
gunnar |
Gunnar Birke |
gunnar |
2020 |
Wintermute 3D
|
hikigaya |
Divyam Ahuja |
hikigaya |
2021 |
Stalled Engines
|
iskrich |
Dmitriy Iskrich |
iskrich |
2016 |
Macromedia Director Engine
|
jakimushka |
Danil Ishkov |
jakimushka |
2012 |
Testing Framework for ScummVM
|
joefish-gsoc |
Joseph-Eugene Winzer |
joefish |
2017 |
Mission Supernova games
|
joefish-gsoc |
Joseph-Eugene Winzer |
joefish |
2018 |
Porting The Immortal
|
JoseJX |
Joseph Jezak |
JoseJX |
2014 |
Improving ResidualVM Support for Escape from Monkey Island
|
kenny-gsoc |
Stephen Kennedy |
kenny |
2008 |
Virtual Keyboard and Keymapper
|
kjdf |
Michał Janeczek |
kjdf |
2009 |
Game Script Decompiler
|
kyranet |
Antonio Román Cerezo |
kyranet |
2019 |
Networking Moonbase Commander
|
littleboy |
|
littleboy |
|
|
lostsoulsalliance |
|
lostsoulsalliance |
|
|
lukaslw |
Łukasz Wątka |
lukaslw |
2014 |
Implement engine for ‘The Prince and the Coward’
|
marwanhilmi |
Marwan Hilmi |
marwanhilmi |
2008 |
Support for AMIGA Audio Formats: TFMX and MaxTrax
|
nipungarg |
Nipun Garg |
nipungarg |
2019 |
Hyperspace Delivery Boy engine
|
nolange |
Norbert Lange |
nolange |
2009 |
Add support for Amiga MOD formats
|
npjg |
Nathanael Gentry |
npjg |
2020 |
Macromedia Director
|
pantherengine |
Andrii Prykhodko |
whiterandrek |
2018 |
Pink Panther Engine
|
pantherengine |
Andrii Prykhodko |
whiterandrek |
2019 |
Red Comrades Engine
|
pidgeot |
Michael Madsen |
pidgeot |
2010 |
Game script (bytecode) decompiler
|
quote58 |
Michael Hayman |
quote58 |
2022 |
Complete The Immortal game engine
|
raikou |
Pragyansh Chaturvedi |
Raikou |
2022 |
Macromedia Director
|
remere |
Hampus Nilsson |
remere |
|
GUI Frontend for ScummVM De/compression tools
|
richiesams |
Adrian Astley |
richiesams |
2013 |
Implement Z Engine
|
rundfunk |
Narek Mailian |
rundfunk |
2013 |
Improve Touchscreen GUI
|
sanguinehearts |
|
sanguinehearts |
|
|
scummsci |
Sami Zerrade |
scummsci |
2008 |
FreeSCI Engine
|
sev |
|
sev |
|
|
sheep |
Crane Yang |
sheep |
2021 |
Macromedia Director
|
singron |
Eric Culp |
singron |
2012 |
Scaler Plugin System
|
somaen |
Einar Johan Trøan Sømåen |
somaen |
2012 |
Wintermute integration in ScummVM
|
smartlikearoboc |
Vicent Pere Marti Guardiola |
Tanoku |
2008 |
Graphical User Interface overhaul for ScummVM
|
st |
|
st |
|
|
stablesteady |
Avijeet Maurya |
stablesteady |
2022 |
Finishing implementation of incomplete engines
|
subr3v |
Stefano Musumeci |
subr3v |
2014 |
TinyGL refactoring and optimization
|
sud03r |
Neeraj Kumar |
sud03r |
2010 |
Adding a testing framework for ScummVM's subsystems
|
t0by |
Tobia Tesan |
t0by |
2013 |
Improving Wintermute Engine
|
t7gre |
|
t7gre |
|
|
tiqpit |
Jussi Pitkänen |
tiqpit |
2011 |
Improve AGI Engine
|
tkachov |
Alexander Tkachov |
tkachov |
2016 |
Cloud Storage Integration
|
toneman |
Tony Puccinelli |
toneman |
2010 |
Implementing support for Loadable Modules on MIPS and ARM-based platforms
|
twan |
Twan |
Twan |
2021 |
Enhance Accessibility of More ScummVM Engines by Text To Speech (TTS)
|
upthorn |
Jody Northup |
upthorn |
2009 |
16 bit graphic support for game engines
|
upthorn |
Jody Northup |
upthorn |
2012 |
Saving anywhere
|
uruk |
Peter Bozsó |
uruk |
2013 |
Avalanche Engine
|
uruk |
Peter Bozsó |
uruk |
2014 |
CGE2 Engine
|
vgvgf |
Alejandro Marzini |
vgvgf |
2010 |
Refactoring of the SDL backend and OpenGL support
|
vyzigold |
Jaromír Wysoglad |
vyzigold |
2019 |
Mission Supernova 2 engine
|
wintergrascph |
Bendegúz Nagy |
wintergrascph |
2016 |
Dungeon Master Engine
|
yinsimei |
Simei Yin |
yinsimei |
2017 |
SLUDGE Engine
|