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Mdo.ini Information

Revision as of 18:03, 6 March 2023 by CrystalBen (talk | contribs) (Added some more technical details about mdo.ini)
  • Almost everything can be changed in the mdo.ini (But please make a Backup of mdo.ini before you began to change something in there)

[start]

  • stk= means which .STK is entered there will be used to start the game and look for an specfic .OBC
  • obc= it uses that obc file that is in the .stk file. if you wanna modify the Game at Startup you can extract the .stk file via scummvm-tools and look which obc files contain that stk file then you rename that already existing

obc name in the mdo.ini file save it and then your game will do other things at Startup (With some OBC it can crash the Game and it exits out) Otherwise you can boot the Game directly into a different Level or show the Outro of the Game when you are starting it there is so much that you can try out)

[Setup]

  • RechName is meaning which is the main Exe for start the Game up.
  • RechVer is the Version for (as a example for Adibou2 it can be looks like 212 or 213) it depends on your game and your Version

[Configuration]

  • Ram its means how much Ram the Game requires.
  • CDSpeed its means how fast your CD-Drive needs to be.
  • Processor which Processor is the minimum to play the Game
  • System what Operating System is the minimum to run the Game
  • MinSizeX its for the Minimum X Size of the Resolution 640 by default
  • MinSizeY its for the Minimum Y Size of the Resolution 480 by default
  • MinBitsPerPel currently unknown please edit if you have some information about that
  • Mouse Yes means the Game requires a Mouse and also when you wrote No nothing happens you can still use the Mouse
  • MinSoundCardBits Which Bit is required to run the Game. (some Games are requires more Bits it depends on your Game)
  • DiskSpaceReq How much Disk Space is required (it depends on your Game)

[General]

  • FullScreenOnly if the game only runs in Fullscreen (by default it is 1 but if you change it to 0 nothing happens)
  • Product means what is the Name of your Game if you change it and then uses that for the Installation of the Game it will install to coktel/PRODUCT (when you replaced the original name from PRODUCT you can give the Game Directory

a custom Name)

  • Exec what Exe is the main Executable for running the Game similar to RechName in [Setup]
  • SourceDirectory is always with . to stay in the root
  • InstallDirectory because the mdo.ini uses . in always install to /coktel/PRODUCT
  • Mac_InstallDirectory this is the same compared to InstallDirectory only for Macs (this will be for /coktel
  • Mac_InstallSubDirectory this is for the Subdirectory then the PRODUCT name (example /coktel/PRODUCT)
  • Language this for the Engine to identify your Game Language
  • WindowName this to change the Name of the Game (example instead to have Adibou2 stand somethings else Addy Junior or so) you can be creative
  • Icon is for which File the Engine needs to looks to use this the Icon

[Messages]

the Messages can depend on your Game some mdo.ini also dont have the [Messages] Section in there

[screen]

  • sizex stands for which size will be used by default its is 800
  • sizey stands for which size will be used by default it is 640
  • resx stands for which resolution the game uses by default it is 800
  • resy stands for which resolution the game uses by default it is 640