- Atlas is developed by Davidson & Associates, Inc. was developed in 1994. Atlas is a Game Engine, it is also used as an Extension for some Games (not as the main Engine).
Games using this Engine
- Math Blaster: Ages 6-9 (also known as Mega Math Blaster)
- Math Blaster Ages 9-12
- Math Blaster for 3rd Grade
- Math Blaster for 4rd Grade
- Math Blaster Episode I: In Search of Spot
- Math Blaster Episode II: Secret of the Lost City
- Math Blaster Pre-Algebra Mystery (also known as Math Blaster Mystery: The Great Brain Robbery / Math Blaster 3)
- Reading Blaster for 4rd Grade
- Science Blaster Jr.
- Grammar Games
- Excel@ Mathematics
- Dear America Friend To Friend
- Curious George Downtown Adventure
- JumpStart Languages
- JumpStart Advanced Kindergarten
- JumpStart Advanced Preschool
- JumpStart Advanced Preschool Language Club
- JumpStart Spy Masters Max Strikes Back
- JumpStart Advanced Sing-Along Time
- JumpStart Advanced 1st Grade
- JumpStart Advanced 2nd Grade: Fundamentals
- JumpStart Advanced 2nd Grade Mystery Club Vol 1 - Detective Academy
- JumpStart Advanced 3rd Grade Mystery Club Vol 2 - Gadget Games
- JumpStart Advanced 3rd Grade Mystery Club Vol 2 - Gadget Games
- JumpStart Advanced 4th Grade Mystery Club Vol 3 - Making of a Mastermind
- Kid Keys 2.0
- Fisher Price My Very First Little People Farm
Booster Code
- Booster Code was a program in that you can insert a code (The Code can be found in the Manual of your Game) and that unlocks a bonus level or something special else inside the Game.
- Booster Code needs a 8-digit Code.
- Version: 5.63c
- Internal Name: Atlas
- KACC.BAP contains the Text for Booster Code.
KACC.INI
- [kacc]
- DefaultBap this is for choosing the default Bap that is used for KACC.EXE (Booster Code) by default it is KACC.BAP.
- EnumMonitors is currently unknown.
- ;DisplayDepth this is for setting the Display Depth (by default it is 16)
- ;DisplayWidth this sets the Display Width for the Window (by default it is 640)
- ;DisplayHeight this is setting the Height for the Display (at default it is 480)
- ;DesiredDepth this is doing the same like as Display Depth.
- ;DesiredWidth same to Display Width.
- ;DesiredHeight is doing the same like as DisplayHeight
- [Extensions]
- FileIO this is for using the DLL for FileIO (AtFIO32.dll)
- Sound this is handling Sound (AtMss32.dll)
- [Sound]
- PlayBits this is for how much Bits shoule be played. (by default it is 16)
Debug EXE files
- N:\Atlas\TestVer32\Atlas\Atlas32.pdb
Engine Versions
- 3.0
- 3.37 (1995 Release)
- 4.0
- 4.51k (1996 Release)
- 5.0
- 5.13 (1995 Release)
- 5.14 (1995 Release)
- 5.51k (1996 Release)
- 5.51u (1997 Release)
- 5.51t (1997 Release)
- 5.51w (1997 Release)
- 5.52l5 (1999 Release)
- 5.52m1 (1999 Release)
- 5.55n (2000 Release)
- 5.55w (2000 Release)
- 5.55y (2000 Release)
- 5.60o (2001 Release)
- 5.61p (2001 Release)
- 5.62l (2002 Release)
- 5.63 (2002 Release)
- 5.62t (2002 Release)
- 5.62x (2002 Release)
- 5.62y (2002 Release)
- 5.63u (2003 Release)
- 5.63w (2003 Release)
- 5.63y (2003 Release)
Game Versions
- Math Blaster: Ages 4-6
- v1.01
- Math Blaster Ages 6-9
- 1.1c
- Math Blaster for 3rd Grade
- 1.1c
- Math Blaster for 4rd Grade
- 1.0d
- Reading Blaster Ages 6-9
- 1.0c
- Reading Blaster for 4rd Grade
- 1.0c
Components
- SmartHeap (3.01, 3.10)
- Smacker (1.26)
- Miles Sound System (5.0p)
- Atlas Messaging Subsystem (5.0) (AtMsg32.DLL)
- Atlas File I/O Extension (5.0) (AtFIO32.DLL)
JSE
- JSE are JavaScript source files
- They are stored in an Folder called JSE
- Shipped in Excel@ Mathematics
BAP File Format
- BAP Files are known as Atlas File.
- BAP contains the Script logic for the Game.
RES File Format
- RES contains WAV, BMP, RCB
- if an bap is stored within databap.ignore it is to not use the BAP.
- RES also contains Functions callers.