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General Work

  • Cross platform GUI for debug input dialogs and path selection → ender
  • Complete savegame system (Lua and iMuse done)
  • Add bash-based configure script (Custom ala main ScummVM, NOT autoconf)
  • Proper vsscanf implementation in textsplit.cpp for platforms without it (MSVC, etc)

Engine

  • Fix last (hopefully) colormap and invisible object issues → compholio
  • Improved walkbox code
  • Implement FadeInChore/FadeOutChore

Display

  • Proper light setup
  • Fix Font rendering - positioning all chars and each char, also correct space between chars
  • Fix a little glitch in TinyGL-based render (texture bug on Manny back)
  • Optimize for speed TinyGL (assembly optimisations)
  • Add shadows for actors

iMuse

  • Finish sound panning in 3D position code
  • Add triggers support for proper swicthing between musics

Lua

  • Save/Load support needs to be rewritten in a more portable way.

SMUSH

  • Improve SMUSH looping support → compholio
  • Remove/fix buffer hack preventing buffer overflow in codec for some smush anims. Look into smush source code for more info.

Subtitles

  • Display subtitles near the speaking character, with a reasonable line-width and wrapping.