Status
Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early.
Source Cleanup
- try to OO'ify the code (wrap the code into C++ classes where applicable/suitable)
- rename functions and variables that need it
- try to remove the huge switch in computeScriptStackSub, the computations performed should rely on the opcodes table setup in setupOpcodes. Maybe extend the "OpcodeProc" type to have a size field and base the "stack size" computation on it.
- reorganize functions and variables in cine/various.cpp
Bugs
- fix gfx layers / z-ordering (FW)
- alignment fixes (done ?)
- endianness fixes (done ?)
ToDo
- add support for SoundFX music modules in Amiga/Atari versions (this should be done without duplicating the existing code in cine/sfx_player.cpp, if possible)
- add support for MT32 and PC Speaker instruments in the PC SoundFX player code
- reconsider the various memory allocations (especially the buffers for offscreen rendering)
- the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency
- finish OS support (crash early in-game)