Parallaction/TODO
General
This is not just a set of wishes. Mayb some of them will come true when support for Big Red Adventure demands for more structure in the engine.
- make a real Parser object
- merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu)
- make a clean implementation of double-buffering for game and menu
Nippon Safes
known serious issues:
- dino crashes when he activates robot from mini size [wrong archive]
- dino sometimes crashes inside after reduction [wrong y coordinate from script]
- dino crashes when opening shopping bag in mitsushita office (not on loadgames) [to be fully investigated]
- dough crashes when parachuting from monastery (not on loadgames) [to be investigated]
- halbfrite spotlight for donna's show is not working
other less relevant issues:
- honest chan can't be seen properly in amiga demo
- mouse should be hidden in dialogues
- character should/could walk faster
- hiragana code blocks should change color when pressed (amiga)
- make proper balloons with rounded corners for dialogues (amiga) [needs a polygon fill routine]