GP2X
Port information
The GP2X port of ScummVM became an official supported port at the same time as the 0.9.1 release of ScummVM. All further releases will be made inline with the main ScummVM release cycle. 'Test' releases from SVN snapshots will still be made infrequently on the existing port homepage (see Links).
The official ScummVM port for the GP2X has some limitations over its full 'personal computer' siblings. These are mainly found in the input and screen areas. As such full ScummVM compatibility information should only be used as a guide not a definitive statement that a game will work on the GP2X.
The port uses a custom backend (/backends/platform/gp2x in SVN) that uses a mixture of GP2X specific code and portions derived from the generic SDL backend.
Controls for ScummVM on the GP2X
Mouse Emulation:
- Stick
- Move Pointer
- Stick Click
- ‘light’ Left Click
- B
- Left click
- X
- Right click
Keyboard Emulation:
- Start
- Return
- Select
- Escape
- Y
- Space Bar (Pause)
- Right Trigger
- Game Menu (Save, Load, Quit etc.)
- Volume Buttons
- Increase and Decrease volumes
Button combos:
To use a combo hold the Left Trigger and...
- Volume Buttons
- Increase and Decrease subtitle speed (In SCUMM games)
- Right Trigger
- 0 (For skipping the copy protection in Monkey Island 2)
- Y
- Toggle "zoom" mode (Zooms the screen upto 1/4 size) - Ideal for games like Broken Sword
- Select
- Exit ScummVM gracefully (Please exit doing this, do not just turn off your GP2X)
- A
- Open "predictive text" entry dialog in AGI games as long as a suitable dictionary is available (included in > 0.10.0 releases)
Compatibility List
See GP2X/Compatibility for compatibility lists.
Known Issues
Current HEAD SVN
Problems in many AGI engine games. Problems with cursor speed in SVGA (640*480>) games.
0.10.0 Release
Will be updated with issues that arise post release.
0.9.1 Release
Screen scrolling issues in some SCUMM engine games.