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  • Atlas is developed by Davidson & Associates, Inc. was developed in 1994. Atlas is a Game Engine, it is also used as an Extension for some Games (not as the main Engine).

Games using this Engine

  • Math Blaster: Ages 6-9 (also known as Mega Math Blaster)
  • Math Blaster Ages 9-12
  • Math Blaster for 3rd Grade
  • Math Blaster for 4rd Grade
  • Math Blaster Episode I: In Search of Spot
  • Math Blaster Episode II: Secret of the Lost City
  • Math Blaster Pre-Algebra Mystery (also known as Math Blaster Mystery: The Great Brain Robbery / Math Blaster 3)
  • Reading Blaster for 4rd Grade
  • Science Blaster Jr.
  • Grammar Games
  • Excel@ Mathematics
  • Dear America Friend To Friend
  • Curious George Downtown Adventure
  • JumpStart Languages
  • JumpStart Advanced Kindergarten
  • JumpStart Advanced Preschool
  • JumpStart Advanced Preschool Language Club
  • JumpStart Spy Masters Max Strikes Back
  • JumpStart Advanced Sing-Along Time
  • JumpStart Advanced 1st Grade
  • JumpStart Advanced 2nd Grade: Fundamentals
  • JumpStart Advanced 2nd Grade Mystery Club Vol 1 - Detective Academy
  • JumpStart Advanced 3rd Grade Mystery Club Vol 2 - Gadget Games
  • JumpStart Advanced 3rd Grade Mystery Club Vol 2 - Gadget Games
  • JumpStart Advanced 4th Grade Mystery Club Vol 3 - Making of a Mastermind
  • Kid Keys 2.0
  • Fisher Price My Very First Little People Farm

Booster Code

  • Booster Code was a program in that you can insert a code (The Code can be found in the Manual of your Game) and that unlocks a bonus level or something special else inside the Game.
  • Booster Code needs a 8-digit Code.
  • Version: 5.63c
  • Internal Name: Atlas
  • KACC.BAP contains the Text for Booster Code.

KACC.INI

  • [kacc]
  • DefaultBap this is for choosing the default Bap that is used for KACC.EXE (Booster Code) by default it is KACC.BAP.
  • EnumMonitors is currently unknown.
  • ;DisplayDepth this is for setting the Display Depth (by default it is 16)
  • ;DisplayWidth this sets the Display Width for the Window (by default it is 640)
  • ;DisplayHeight this is setting the Height for the Display (at default it is 480)
  • ;DesiredDepth this is doing the same like as Display Depth.
  • ;DesiredWidth same to Display Width.
  • ;DesiredHeight is doing the same like as DisplayHeight
  • [Extensions]
  • FileIO this is for using the DLL for FileIO (AtFIO32.dll)
  • Sound this is handling Sound (AtMss32.dll)
  • [Sound]
  • PlayBits this is for how much Bits shoule be played. (by default it is 16)

Debug EXE files

  • N:\Atlas\TestVer32\Atlas\Atlas32.pdb

Engine Versions

  • 3.0
    • 3.37 (1995 Release)
  • 4.0
    • 4.51k (1996 Release)
  • 5.0
    • 5.13 (1995 Release)
    • 5.14 (1995 Release)
    • 5.51k (1996 Release)
    • 5.51u (1997 Release)
    • 5.51t (1997 Release)
    • 5.51w (1997 Release)
    • 5.52l5 (1999 Release)
    • 5.52m1 (1999 Release)
    • 5.55n (2000 Release)
    • 5.55w (2000 Release)
    • 5.55y (2000 Release)
    • 5.60o (2001 Release)
    • 5.61p (2001 Release)
    • 5.62l (2002 Release)
    • 5.63 (2002 Release)
    • 5.62t (2002 Release)
    • 5.62x (2002 Release)
    • 5.62y (2002 Release)
    • 5.63u (2003 Release)
    • 5.63w (2003 Release)
    • 5.63y (2003 Release)

Game Versions

  • Math Blaster: Ages 4-6
    • v1.01
  • Math Blaster Ages 6-9
    • 1.1c
  • Math Blaster for 3rd Grade
    • 1.1c
  • Math Blaster for 4rd Grade
    • 1.0d
  • Reading Blaster Ages 6-9
    • 1.0c
  • Reading Blaster for 4rd Grade
    • 1.0c

Components

  • SmartHeap (3.01, 3.10)
  • Smacker (1.26)
  • Miles Sound System (5.0p)
  • Atlas Messaging Subsystem (5.0) (AtMsg32.DLL)
  • Atlas File I/O Extension (5.0) (AtFIO32.DLL)

JSE

  • JSE are JavaScript source files
  • They are stored in an Folder called JSE
  • Shipped in Excel@ Mathematics

BAP File Format

  • BAP Files are known as Atlas File.
  • BAP contains the Script logic for the Game.

RES File Format

  • RES contains WAV, BMP, RCB
  • if an bap is stored within databap.ignore it is to not use the BAP.
  • RES also contains Functions callers.