SCUMM V2 opcodes
actorFollowCamera ($52)
actorFromPos ($15)
actorOps ($13)
add ($5A)
addIndirect ($2A)
assignVarByte ($2C)
assignVarWordIndirect ($0A)
beginOverride ($58)
chainScript ($4A)
clearState01 ($77)
clearState02 ($17)
clearState04 ($67)
clearState08 ($47)
cursorCommand ($60)
cutscene ($40)
delay ($2E)
doSentence ($19)
drawObject ($05)
drawSentence ($AC)
dummy ($5C)
endCutscene ($C0)
faceActor ($09)
findObject ($35)
getActorRoom ($03)
isGreaterEqual ($04)
isNotEqual ($08)
getActorElevation ($06)
getActorWalkBox ($7B)
getActorX ($43)
getActorY ($23)
getBitVar ($31)
getObjPreposition ($6C)
ifClassOfIs ($1D)
ifNotState01 ($3F)
ifNotState02 ($5F)
ifNotState04 ($2F)
ifNotState08 ($0F)
ifState01 ($7F)
ifState02 ($1F)
ifState04 ($6F)
ifState08 ($4F)
isGreater ($78)
isGreaterEqual ($04)
isLess ($44)
isLessEqual ($38)
lights ($70)
loadRoomWithEgo ($24)
panCameraTo ($12)
pickupObject ($50)
putActor ($01)
putActorAtObject ($0E)
putActorInRoom ($2D)
resourceRoutines ($0C)
restart ($98)
roomOps ($33)
setActorElevation ($3D)
setBitVar ($1B)
setCameraAt ($32)
setObjPreposition ($0B)
setOwnerOf ($29)
setState01 ($37)
setState02 ($57)
setState04 ($27)
setState08 ($07)
startMusic ($02)
startScript ($42)
stopScript ($62)
stopObjectCode ($00)
subIndirect ($6A)
subtract ($3A)
switchCostumeSet ($AB)
verbOps ($7A)
waitForActor ($3B)
waitForMessage ($AE)
waitForSentence ($4C)
walkActorTo ($1E)
walkActorToObject ($36)