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If you don't have any of the required games, there are several [http://www.scummvm.org/demos.php demos] available. A 16bit graphics demo example would be the [http://quick.mixnmojo.com/demos/ffcovedemo.zip Freddi5 demo]. | If you don't have any of the required games, there are several [http://www.scummvm.org/demos.php demos] available. A 16bit graphics demo example would be the [http://quick.mixnmojo.com/demos/ffcovedemo.zip Freddi5 demo]. | ||
=== Improve AGI engine === | |||
''Technical Contact'': [[User:Sev|Eugene Sandulenko]] | |||
''Background:'' | |||
Our AGI engine is in quite good shape. Still it misses some important aspects: | |||
* NAGI has better Tandy music support, particularly noise channel emulation is better there. NAGI license lets use its code directly in ScummVM. For the most authentic model MAME could be referenced, though its license is not GPL-compatible | |||
* Add support for AGI 2.01 games, such as Donald Duck Playground | |||
* Add support for AGI0 and AGI1 (bootable floppies) games | |||
* Document all differences between AGI versions |