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Difference between revisions of "Summer of Code/Application/2009"

→‎Describe your organization.: first pass. verify/modernize stuff in red
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= Application organized according to program FAQ =
= Application organized according to program FAQ =
=== Describe your organization. ===
=== Describe your organization. ===
ScummVM is a collection of Virtual Machines which allow a variety of commercially available graphical point-and-click adventure games to run on modern hardware, often with improved features. Supported games include favorites such as Monkey Island, Simon the Sorcerer, Space Quest, and many more. To this end, the Virtual Machines (called Engines) are complete reimplementations of each supported game engine in a structured fashion using the C++ language. The development team works either by reverse engineering game executables (usually with the permission of creators of the game), or by using the original source code of the games provided by the creators. The number of engines is constantly growing thanks to a very agile and diversified development team.
ScummVM is a collection of Virtual Machines for playing classic graphical point-and-click adventure games on modern hardware. Supported games include favorites such as Monkey Island, Simon the Sorcerer, Space Quest, and many more. To this end, the Virtual Machines (called Engines) are complete reimplementations in C++ of the engines used in the original games. The development team works either by reverse engineering game executables (usually with the permission of creators of the game), or by using the original source code of the games provided by the creators. The number of engines is constantly growing thanks to a very agile and diversified development team.


The VM approach followed by ScummVM results in efficient code, which has been ported to numerous Operating Systems. Besides running on all mainstream desktop environments, namely Windows, Mac OS X and most Unix variants (Linux, *BSD, Solaris), ScummVM works on popular game consoles (Nintendo DS, PlayStation 2, PlayStation Portable and more), smart phones and PDAs (WinCE, PalmOS, iPhone or Symbian based), and even on many not-so-mainstream systems (like BeOS, AmigaOS or OS/2).
The VM approach followed by ScummVM results in efficient code, which has been ported to numerous Operating Systems. Besides running on all mainstream desktop environments, namely Windows, Mac OS X and most Unix variants (Linux, *BSD, Solaris), ScummVM also runs on popular game consoles (Wii, Nintendo DS, PlayStation 2, PlayStation Portable and more), smart phones and PDAs (WinCE, PalmOS, iPhone or Symbian based), and even on many not-so-mainstream systems (like BeOS, AmigaOS or OS/2).


ScummVM has a highly productive team of about 35 currently active developers (out of an all-time pool of over 60), who work together on a codebase almost 650,000 lines of code. In addition we have many non-developer contributors, and a huge and highly active community. ScummVM is among the top ranking projects hosted on sourceforge.net with well over 100,000 monthly downloads and ~10 million project web hits per month.
ScummVM has a highly productive team of about <span style="color:red">35</span> currently active developers (out of an all-time pool of over <span style="color:red">60</span>), working together on a codebase almost <span style="color:red">650,000</span> lines of code. In addition ScummVM has many non-developer contributors, and a huge and highly active community. ScummVM is among the top ranking projects hosted on sourceforge.net with well over <span style="color:red">100,000</span> monthly downloads and ~<span style="color:red">10</span> million project web hits per month.


=== Why is your organization applying to participate in GSoC 2009? What do you hope to gain by participating? ===
=== Why is your organization applying to participate in GSoC 2009? What do you hope to gain by participating? ===
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