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Jestar jokin (talk | contribs) (Added some V3-4 specific info based on recent changes to script_v5.cpp incl. saveLoadVars and saveLoadGame, also general additions.) |
Jestar jokin (talk | contribs) m (A few minor fixes, hopefully the last from me) |
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$13 zplane[p8] | $13 zplane[p8] | ||
$14 | $14 | ||
$15 | $15 | ||
$16 | $16 animspeed[p8] | ||
$17 shadow[p8] | $17 shadow[p8] | ||
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|$15||SO_FOLLOW_BOXES||Follows boxes, turns off Z-clipping, and puts actor somewhere if the actor is in the current room? | |$15||SO_FOLLOW_BOXES||Follows boxes, turns off Z-clipping, and puts actor somewhere if the actor is in the current room? | ||
|- | |- | ||
|$16||SO_ANIMATION_SPEED||Sets the | |$16||SO_ANIMATION_SPEED||Sets the animation speed. | ||
|- | |- | ||
|$17||SO_SHADOW||Sets the shadow mode. | |$17||SO_SHADOW||Sets the shadow mode. | ||
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===Operation=== | ===Operation=== | ||
Draws a solid box on the backbuffer from (left, top) | Draws a solid box on the backbuffer from (left, top) to (right, bottom) in the given colour. | ||
The only part of auxopcode that is relevant are the parameter bits. The rest of the opcode is ignored. | The only part of auxopcode that is relevant are the parameter bits. The rest of the opcode is ignored. | ||
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===Operation=== | ===Operation=== | ||
If the sub-opcode is 0, marks the end of an override section.<br> | If the sub-opcode is 0, marks the end of an override section.<br> | ||
If the sub-opcode is not 0, marks the beginning of an override section. The instruction is immediately followed by a "jumpRelative" instruction.<br | If the sub-opcode is not 0, marks the beginning of an override section. The instruction is immediately followed by a "jumpRelative" instruction.<br> | ||
Overrides are used by cutscenes; if a cutscene is skipped (if the user presses the ESC key), the script will jump by the given target (offset from | Overrides are used by cutscenes; if a cutscene is skipped (if the user presses the ESC key), the script will jump by the given target (offset from the beginOverride instruction). | ||
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It looks like res values always have the high bit set, e.g. 0x01 becomes 0x81. | It looks like res values always have the high bit set, e.g. 0x01 becomes 0x81. | ||
==putActor ($01)== | ==putActor ($01)== | ||
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|$03||SO_VERB_COLOR||Sets the colour of the verb. | |$03||SO_VERB_COLOR||Sets the colour of the verb. | ||
|- | |- | ||
|$04||SO_VERB_HICOLOR||Sets the | |$04||SO_VERB_HICOLOR||Sets the highlight colour of the verb. | ||
|- | |- | ||
|$05||SO_VERB_AT||Sets the verb's top-left co-ordinates. | |$05||SO_VERB_AT||Sets the verb's top-left co-ordinates. |
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