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Difference between revisions of "AGOS/TODO"

82 bytes added ,  12:45, 7 May 2009
Update Personal Nightmare
(Update)
(Update Personal Nightmare)
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== Personal Nightmare ==
== Personal Nightmare ==
* Add support for fading effects used for transitions between day and night, in the Amiga and Atari ST versions.
* Add support for fading effects used for transitions between day and night, in the Amiga and Atari ST versions.
* Add support for palette differences (i.e. inventory icons), in the Amiga and Atari ST versions.
* Convert the various longjmp/setjump code, to a more portable alternative.
* Convert the various longjmp/setjump code, to a more portable alternative.
* Fix charset rendering to match original PC version exactly, squeezing character where required.
* Fix charset rendering to match original PC version exactly, squeezing character where required.
* Improve sound support, especially the handling of appended and queued sounds. The introduction sequence (in Amiga/AtariST ports) of [http://robertmegone.com/scummvm/demos/agos/pn-atari-ni-demo-en.zip demo] and full version, is the best point for testing.
* Improve sound support, especially the handling of appended and queued sounds. The introduction sequence (in Amiga/AtariST ports) of [http://robertmegone.com/scummvm/demos/agos/pn-atari-ni-demo-en.zip demo] and full version, is the best point for testing.
* More accurate speed, events pass quicker than the original, and using the 'Wait' command passes by far too quickly.
* Using the 'Wait' command passes by far too quickly, and requires a work around. This problem occurs in the original game, when used on modern systems, due to the speed increase.
* Report error if corrupt 72.out file is detected, when using the PC version.


== Elvira 1 ==
== Elvira 1 ==
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